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Bearbeitet von HiddenAlignment: 4/28/2022 1:37:27 PM
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Feedback on Gambit Labs: Mote Thief

Mote Thief gives the Invader a different purpose other than denying motes from the enemy by allowing them to siphon motes from their bank. When I first played this, I didn’t really like it much simply because it didn’t feel like anything changed. The majority of Invaders I encountered were still going for team wipes while crutching their Gjallarhorns and completely ignoring the bank. Over time, I’ve come to appreciate the change. More specifically, the idea it offers. It gives another way to play as an Invader and more depth to the role. An Invader can choose whether to play normally and try to slow down the enemy by denying motes, or speed up their team by avoiding most of the conflict and stealing motes to get them closer to Primeval. The problem with this mode, however, is that it doesn’t work in current Gambit as well as it should. There’s not much of a “sneaky” aspect as there should be as other players can find you fairly easily and that standing at the bank will alert the enemy, leaving you wide open for an opposing Gjallarhorn or Izanagi shot unless you’re running bubble Sentinel. To properly fit the role, you actually need to strategize by picking off enemies closer to the bank and ignore the people with 15 motes so you can go for the steal. Problem with that is most players think “why strategize when I can mindlessly spam my super powerful weapon that I can get every 30 seconds and wipe the team?” In order to make this better, the heavy economy needs to be toned down first. Like I’ve said before, a potential solution is to give every player 2 crates worth of heavy at the start of the match and having no other source of heavy throughout the match. It’ll encourage strategy with heavy usage and will allow other weapon archetypes like Grenade Launchers to have more availability than Rocket Launchers without having to nerf the weapons themselves. I also suggest touching on how this new Mote Thief mechanic works. One way is to have it as an exclusive Gambit mod where standing near the bank silently siphons motes and gives you invisibility so you aren’t such a massive target and that you can choose to play this way whenever you’d like. Another way is to rework the mode itself. For example, say that Invaders can steal motes from any distance, but they start with 15 seconds to their invasion time. Invaders can pass through 3 beacons across the map that are similar to the ones in Dares of Eternity. Doing so will grant increased mobility, a portion of your overshield back if any was lost and 5 more seconds to your Invasion timer. In addition, enemy radar is disabled when you Invade. However, you only have a Taken relic from the Shuro Chi encounter for your weapon. This’ll encourage Invaders to actively avoid conflict and use the map to sneak past the enemy while they try to snuff you out and stop your drain. It’ll make for a neat little side mode that occasionally appears, like Mayhem or Clash in Crucible. So far, Gambit Labs seems to be a great way to test out potential changes as well as perks for Prime roles that could be implemented into the game. Hope to see ideas for roles like Collector or Sentry. [b][u]TLDR[/u][/b]: •Mote Drain adds more depth and options to Invaders •Mechanic needs work before implementation •Regular Gambit needs to be changed to make room for Mote Drain

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  • Bearbeitet von spike: 7/20/2022 4:13:31 AM
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  • Bearbeitet von IAGNRG: 4/28/2022 2:16:28 PM
    Thoughts I had on the mode: -Motes drain at any distance, the rate at which they drain increases over time. -Drained motes go directly into invaders inventory (max 20 for mondo blocker?). -Draining pauses when invader is in combat. Intention is for this to add choices while invading, where you could still go for a team wipe, or you can hide and drain a set amount of motes. Allowing anyone to invade and still have an impact. Perhaps a counter argument could be made and say “but just hiding and being rewarded for it is dumb” and perhaps that’s true, however it’s made to be a change to the mode. You could lose up to 60 motes to an army of one, or you can have a lower skill invader come in and lose comparatively less progress. Better yet, you could find [i]and[/i] defeat them to save some of what you lost - think of it like a high value target. Just an idea, but the “Labs” part is made to change up the mode, so let’s do that.

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