To bring about Witch Queen I set out to make some 3.0 Concepts for subclasses, as well as new darkness classes. I also added some stuff to void 3.0 and Stasis, new things for Void and Stasis are in red (:
https://docs.google.com/document/d/11WAkSw29KApvi2VicUuN5ETbpysvOqMp-nDbpuMYNts/edit
Note: I tried to balance for PvP but hard to do without actually testing it. I do not know how lore friendly this all is
[b]Light[/b]:
Void: I think the void 3.0 is in a good state, just wanted to add another super and some melees as well as two new aspects. Warlock aspects are there because I miss that stuff from D1, I think Skull of Ahamakara should be reworked to just provide increased nova bomb damage
Solar: I was inspired by "empowering" mostly for this, Solar is one of my favorite subclasses
Arc: I honestly think arc is in not a great state right now, besides from Thundercrash, so I tried to give it the most love
[b]Darkness[/b]:
Blight: When I thought of the opposite of void I thought of the taken. Void is what I think to be gravitational energy. Not sure how accurate this is but cool to think of
Stasis: Two new supers, some new melees, one new aspect
Miasma: Continued on from Kujay's concept (https://www.youtube.com/watch?v=nHJqMgbt_m4) the opposite of arc.
This was honestly a lot of fun to make and thought I would share it (:
I am just a workaholic and was hoping this would strike up some inspiration in the devs and community. Have a good Witch Queen!
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Reeses puff reeses puff this list is as kit as reeses puffs
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Big fan of updating the arc and solar abilities. Love top tree dawn but it's so damn underwhelming for 90% of the game. Hopefully some of this gets approval
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As a hunter main I'd really appreciate changes like these. It would make hunters an actual option in raids and master raids other than the current purpose of revive people or just toss stasis on boss. These also feel like much more class specific aspects to make you feel like you're playing a specific role. Bungie kind of did this with their stasis aspects but personally I feel like each class only had 1 major aspect (those being shatterdive, bleak watcher, and diamond lance) as where all of the aspects in this feel unique to each character and feel much more in depth. 10/10 would love to see this stuff implemented
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Blight is interesting - it gives the idea of still consuming, similar to void, but it has the idea of creating something new as well. I don’t think I’d call it “the opposite”, but perhaps the counterpart to it. I’m interested and would like to see some of these implemented in the future.