Yeah. We went through a period in destiny 1 where we spawned with 0 special and it did force people to use primary but a lot of times people just camped the crates and then got the ball rolling from there. I like the idea I mentioned but I do see the disadvantages. Really slows the game down, it risks only the skilled players getting special but with sbmm that should be mitigated a bit. So I think it couldn’t be only based on getting a kill to earn special, I think a rolling damage counter could be implemented to allow players to get special after ‘x’ amount of damage. Just a thought.