On Sunbreaker Titan, if you throw a melee hammer, then switch to a sword before picking it up, your melee charge is eaten, and you instead have to wait for the entire melee cooldown duration to get your hammer back. I believe I understand [i]why[/i] it works this way, but I don't believe it [i]should[/i] work this way.
I posted about this in the issues forum and was told it was "intended behavior." I disagree that this is what was intended. For example, the description text says, "Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability." It does not say all that plus, "so long as you don't have a sword equipped." If I throw the hammer, switch to a sword, and pickup the hammer, my melee should be charged when I swap away from the sword.
I posted a link to a video of the current behavior above. You can also check out my [url=https://www.bungie.net/en/Forums/Post/260488639?sort=0&page=0]original post[/url] in Issues.
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Let's make the hammer one shoot all mobs and boss including all players in pvp.