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ursprünglich gepostet in: Every subclass should be like shadebinder
1/27/2022 1:46:58 PM
5
The shade binder turret should be nerfed in PVE. I’m a warlock main, and every time I played as a shadebinder, it felt like I was playing the game on easy mode. What’s the point of playing, if my opponents can’t even shoot back? The enemies should be slowed (like in PVP).
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  • People who call for nerfs in PVE deserve to be cursed with a lifetime of terrible rng.

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  • No. Because if it’s nerfed Warlocks are bad k to having to run Well of Radiance all the time. Not interested. “Skill builds” are a legitimate part of RPG game play.

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  • “Skill builds” Stop pretending like it takes skill. Call it what it is, a cheese build.

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  • Bearbeitet von kellygreen45: 1/27/2022 4:20:16 PM
    Smh. A "skill build" is an RPG term for a character build that uses abilities/magic/status effects for dealing damage and interacting with the game. Instead of using weapons. I run a "skill build" in the Division 2 that is crowd-control build that is based on inflicting status effects blind (confuse), bleed(damamge over time), shock, and various debuffs on enemies...and then spreading them as widely as possible. It is considered a "crowd control build" because the status effects either incapacitate enemies, or make them far less aggressive....which helps to control that game's propensity to have enemies always looking for ways to rush you, and push you out of cover....or flank you and render your cover ineffective. Destiny has many such enemies now. In fact every enemy race has some sort of enemy that does this....and two of the three champions classes do it as well. So Stasis was added to the game to do that same thing. To allow players an ability-based way to defend a specific location witout having to alway drop a bubble or a well or healing rift and just face-tank the damage. Or being unable to hold any sort of viable cover, and having to run around like a headless chicken. IN RPGs, knowing how to combine different perks and abilities so that they synergize and amplify the power of the player IS a player skill. Its called "buildcrafting"

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  • [quote]No. Because if it’s nerfed Warlocks are bad k to having to run Well of Radiance all the time. Not interested. “Skill builds” are a legitimate part of RPG game play.[/quote] Exactly

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