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1/18/2022 9:03:53 PM
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More proof you people will never be happy. "We want a new subclass!" "WAIT NOT LIKE THAT!" "You made some changes? It's so bad now!!" "We want a new activity!" "Ugh, this is so repetitive!" "Let us generate orbs with all exotics!" "IT'S AN ARMOR MOD???" Like...damn, dude, be glad they made it easier. It's not like it's a huge issue anyways.
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  • Bearbeitet von Silens Mort: 1/19/2022 4:52:36 AM
    We asked them to complete what they promised us 3 years ago and complete the exotic masterworks. Instead they're being lazy as -blam!- again and taking the easy way out while simultaneously nerfing both super generation [i][b][u]and[/u][/b][/i] all charged with light abilities.

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  • Well, you wanted every exotic to have a Catalyst so they could all generate orbs. If letting every exotic generate orbs was the thing, then you should be happy about this change since it does the exact same thing but for MORE than just exotic weapons, and in a way that makes the entire process easier for everyone. Unless...you just wanted every exotic to get a catalyst for extra perks and bonus stats on already powerful guns, and the orbs was just an excuse, of course. And...nerfing CWL? Oh no, whatever will we- who cares? This community is full of professional game-breakers. CWL being nerfed will mean nothing at all. It's still going to be a buff over base stats, and if super generation is such a problem for you, maybe run a little more intellect, or run a super-gen setup, or better yet, stop relying on your super so much and learn to play without it, so it becomes a trump card and tide turner rather than the go-to crutch.

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  • Yeah keep simping for bungos shitty ideas. If they finished what they started this wouldn't be another fake thing for bungie to "fix" by breaking other mechanics. They could finish one -blam!- thing they promised us instead of leaving game and item breaking things unaddressed for months on end. Honestly I'm sick of their half-assed attempts at everything. We need to hold them accountable instead of apologizing when they get back on their bullshit.

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  • Except the orb mod ISN'T a shitty idea. Not ONE person has been able to give an OBJECTIVE reason for why it's bad. It's all "I SPENT MATERIALS, NOW IT'S JUST A MOD, I DEMAND COMPENSATION", or "We wanted catalysts to masterwork all our exotics, not this!", or "But we want orbs on masterwork, can't you just let us masterwork weapons easier!?" The mod means you only masterwork weapons you WANT to masterwork, it's not a necessity for generation, which means you save materials to use on more important things. The mod means you don't have to run all masterworked weapons to generate orbs, you just need to run the right element, which is infinitely easier. The mod means you can generate orbs with whatever weapon you want, on the fly, at the push of a button. There are no objective downsides to this, and if anyone can find me even one significiant downside that ISN'T from a personal, subjective standpoint, I will gladly hear them out and even change my opinion if they're right. But EVERYONE I have challenged to do that has come back with "-blam!- you" or "shut up" or "bungo apologist!" instead of ANY intelligent response.

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  • The way they've described the mod not only has it taking up a necessary for other builds helmet slot, but also is less effective than the current system. The mod will only add it to certain element weapons so if you want all your weapons to make orbs tou [i]have[/i] to sacrifice that mod slot [i]and[/i] you have to run osmosis on your primary. It's stupid. It wasn't thought out. It isn't player friendly, [b][i][u]and[/u][/i][/b] it gives them yet another excuse to not finish the masterworks system for [b][i]all[/i][/b] exotics they promised us years ago. This apologist bullshit of "at least they're doing something" has got to go.

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  • There is nothing on the helmet so important that you can't give up a slot for it. If your helmet mods make or break your build you need to rework the build to be less fragile. And they're working towards a system where running all one element is rewarded, which is nice since each element is gaining more and more identity with every change. The benefits of the new system far outweigh the cons. Not every exotic needs a catalyst. With this change, they REALLY don't need them. If it were really about orbs you'd be happy with this, you just want already strong exotics to get catalysts that make them busted.

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  • Also, forcing people to run single element is -blam!- asinine. There's no legitimate defense for that choice given harder content DEMANDS you be able to address multiple elements simultaneously. It's a -blam!- stupid change.

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  • Harder content doesn't demand you run multiple elements. You have a fire team of 3 for GMs. 6 for raids. If you reach run all one element, you'll never lack any of them. The only way one person needs to run multiple elements is if they're trying to solo the content and that's not meant to happen to begin with.

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  • Bearbeitet von Silens Mort: 1/19/2022 9:37:47 PM
    Master lost sectors require they be run solo for good gear. Single element builds are [b][i][u]NOT[/u][/i][/b] an option for that content. Your entire argument defeated in one example.

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  • If you need to run multiple elements for those, then run them. "But my orbs!!" You'll still generate orbs on multikills with whatever gun you're using of that element. You don't NEED to generate orbs on every single weapon. You say you've beaten my argument but... Orbs really are not important enough to worry about in solo content. And for the record... Single element builds ARE an option. What enemy are you fighting? Hive? Solar. Fallen? Arc. Vex? Void. Anything with different shields is an outlier and can be dropped with heavy or something else. Worst case, run the elemental weapons for the orbs and run a subclass of another element to deal with the outlier shields. This isn't as hard or as limiting as you make it sound.

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  • It's obvious you don't play harder solo content because fallen are arc and solar. Hive are solar and void. Taken are solar, arc, and void... I could go on, but I've already defeated your argument. On solo content if you have a CWL build ALL your weapons need to make orbs. It's a non argument. You're wrong and you just need to accept it. I'm done with this stupid back and forth with someone that has [u]no clue[/u] what they're actually talking about.

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  • Love how you ignored this bit: "Worst case, run the elemental weapons for the orbs and run a subclass of another element to deal with the outlier shields." Sorry I don't crutch on CWL like the rest of you so orbs don't matter much to me. Run a build that isn't so dependant on orbs. And stop saying you've beaten my argument when all you've done is said "if you do X you need Y". Run a less fragile build, and think outside the box a little.

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  • So long as there are legendary variants that outperform exotics your argument on catalysts is invalid. This change means only osmosis kinetics can produce orbs, so it is worse. Straight up you have no argument for that. And sacrificing useful mods for a -blam!- change is.... -blam!-. End of discussion.

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  • It's not hard to just run an Energy weapon for orb generation. Run a Special in your kinetic, yknow, the weapons designed to be used for bigger enemies, not ad-clear? That way your energy weapon is generating orbs-a-plenty on multikills, so your kinetic doesn't have to.

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  • Bearbeitet von Silens Mort: 1/23/2022 6:35:00 PM
    Or, they could not go through with this asinine change that is completely unnecessary in every way that absolutely no one was asking to have changed.

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  • Or the playerbase could accept that this is a good change and it doesn't actually negatively impact anything.

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  • If it [i][u]were[/u][/i] a good decision that was an actual problem resolution.... then yes, we would. But it isn't and it doesn't and your bungie simping is pretty damned annoying. Quit stalking me and harassing me in the forums.

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  • Stalking you and harassing you? I'm replying to one comment chain. This one. That we're having. Right here. If I've replied to you anywhere else, I'm not aware of it. Lol, what are you, some dollar store karen that sees the same person happen to pass by twice and assumes they're following and threatening you? And QoL doesn't have to be a problem resolution, it's just to make things easier, which this mod very much does. It's a QoL change. How is that so hard to understand?

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  • This change also means there's no rainbow orb generation. Meaning you cannot address all shield types and still generate orbs. It's stupid. It wasn't thought out. Stop slobbing bungo knob.

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  • You don't need to address ALL shield types. You need to address one per person in fireteam activities, and 2 by yourself in solo activities. That isn't hard to do, even with the new change.

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  • Bull it is a big deal they are taking the lazy way out instead of reprogramming a few exotics that dont have a catalyst and wasted all my time and effort with this idiotic change

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  • It didn't waste any time or effort for anyone. You still got to generate orbs with the weapons you masterworked, and this change makes orb gen easier in the future. This "I paid X for Y so it's not right that they made it easier!" mentality needs to stop. Everywhere. It will be easier for new lights to generate orbs. It will be easier for old lights to generate orbs. It will save materials for everyone since masterworking will be a choice rather than a semi-requirement. Who cares if you spent a lot of materials and time masterworking weapons? With this change, for every core you spent masterworking them before, there's a hundred cores you WON'T have to spend later. For every second you spent farming materials to pay for those upgrades, this change saves you hours. What you spent in the past doesn't matter, this change will compensate you in full and then some. So get over it. Unless you can show me an OBJECTIVE and NON-SUBJECTIVE problem with the new system, shut up.

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  • -blam!- off

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  • You literally have ZERO reason to be upset over the change. If you had any reason worth anything, you'd give it instead of just getting angry at me for calling you out.

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  • Um yes I do have a legitimate reason 100'd of enhancement cores for nothing and literally already fighting with points for ammo finders a mod for the helmet is -blam!- and its lazy but people like you dont care probably because you dont have 5 pages of your vault masterworked so you give them a pass on it the whole thing is lazy they could add orb making to any exotic without a catalyst instead they make a mod rather then put out any effort

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