You're a Chaos Reach warlock using Bastion. You don't get to complain.
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I use one of the best combinations in the game right now. You have to adapt to the game. When they’ll nerf it I’ll switch to something else, easy
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[quote]I use one of the best combinations in the game right now. You have to adapt to the game. When they’ll nerf it I’ll switch to something else, easy[/quote] Then adapt instead of complaining about shatter dive.
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I use another pg
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[quote]You're a Chaos Reach warlock using Bastion. You don't get to complain.[/quote] They all need nerfs.
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Thisssss
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Keep the chaos reach nerf to pvp only and then it can be nerfed. Because you know it’ll be nuked in pve because of pvp crybabies
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[quote]Keep the chaos reach nerf to pvp only and then it can be nerfed. Because you know it’ll be nuked in pve because of pvp crybabies[/quote] If you nerf it’s ability to get it’s super every round in trials, it won’t be affected in any way for pve. There’s pve only builds that get your super in 20 seconds that would still work just fine.
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True but I’m saying like any damage nerfs or geomag nerfs.
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[quote]True but I’m saying like any damage nerfs or geomag nerfs.[/quote] The super regen on geomags needs to go. The damage and duration increase on geomags isn’t anything anyone is complaining about. Also, pve and pvp damage numbers are separated to some degree. The nerf to 120 damage inside of pvp for example didn’t affect pve.
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[quote][quote]True but I’m saying like any damage nerfs or geomag nerfs.[/quote] The super regen on geomags needs to go. The damage and duration increase on geomags isn’t anything anyone is complaining about. Also, pve and pvp damage numbers are separated to some degree. The nerf to 120 damage inside of pvp for example didn’t affect pve.[/quote] I think it needs it hitboxes fixed, I’ve been hit and hit people fully behind walls. It’s ridiculous
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[quote] I think it needs it hitboxes fixed, I’ve been hit and hit people fully behind walls. It’s ridiculous[/quote] Agreed.
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I’d say don’t remove it, maybe just make it a little more strict on when it can proc.
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[quote]I’d say don’t remove it, maybe just make it a little more strict on when it can proc.[/quote] It’s just free super energy for doing nothing. A relic of the forsaken era where super spam was the norm. It needs to go. That said, it should be replaced with something. The benefits of pulse way are great. I personally think that having pulse wave activate when you pick up a lay line would be an awesome exotic perk.
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Yeah true, but just hope they don’t nuke chaos reach in general just because of pvp. Look at how they massacred Nova warp, I’m kind of scared of what they would do XD.
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If/when Chaos Reach gets nerfed, will you be pressing for a nerf to Shatterdive so things are balanced out?
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I already am pushing for a shatterdive nerf. It is obvious to everybody that there is a big problem with that grenade. The best one in the game against supers was the suppressor grenade, that just removes the super. This glacier/shatterdive combo KILLS supers without baby skill at all. This is where the problem is. I’m ok with killing “normal” guardians trapped, but not with killing supers and guardians outside the grenade. Because if you can’t trap them it is because you have not thrown it properly or because the opponent is good at avoiding it. So there is no point in killing people outside it. Bungie must reduce the damage
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My comment wasn't directed at you, it was directed at the person who said you're using Chaos Reach and Bastion.