1. how much super energy regen does practice makes perfect give? If a hunter has 100 int for a 3:56 super, and assuming his super counter starts while he has [Practice makes perfect x 5] and is able to maintain it the whole time, what time will it be back (with no other variables)
2. And bad juju? I think I read that a kill gives 2.8 seconds of super energy, how much does string of curses add to that?
3. How much energy is a orb actually worth?
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Bearbeitet von DuBChiri2: 3/24/2021 8:15:56 AMFor gunslinger we were not given a definitive number but according to the the various patch notes it's a...modifier? Probably from base cooldown of 1.0 to like 1.25x or something like that if I were to guess. Maybe 1.20, but that's at x5. It got nerfed in season of dawn but it says it reduce the modifier by ~16%. I'd say bad juju probably grants up to 4% additional super energy per kill at max stacks if I were to guess due to the chunk size looking fairly comparable to ballistic slams super regen on thundercrash. Orbs are 7.143% per orb according to the shadowkeep patch notes when they got nerfed. If I understand them correctly as well, building your super off of orbs generate's orbs that produce less energy as to make it harder to spam supers back to back (I think they eventually turn small if I recall correctly).