I felt that way before I played the demo.
People Can Fly (the devs) did three things that are really smart.
1. They aren't promising people an endless supply of things to do (live service).
2. They put out a demo, and told people that the progress would carry over to the real game. So the demo is acting as a DECOY that will absorb all the toxic farming strategies that the streamers and game-breaker can throw at it. So they can adjust and fix all those things BEFORE the game comes out.
Instead of tryiing to do it while people are doing everything they can to break the game and ruin their experience of the game.
3. Their World Level system will basically act as an auto-scaling system....and they are going in with a clearly defined end-game.
Something both Avengers and Anthem really didn't have...and both games suffered for it.
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Don't forget putting it on gamepass all but guarantees a community at launch. [i]Anthem[/i]'s population sufferred from A) a lack of sales and B) the players it had not sticking around. This was a big factor in it not being as financially successful as EA would have liked, due to both initial sales and micri-transactions not picking up the slack. [i]Outriders[/i] will be more accessible, keeping the population and, by extension, popularity up.
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Good point.