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ursprünglich gepostet in: Stasis aspect for behemoth ideas.
1/26/2021 10:51:24 AM
4
Sorry but every idea from you is just to make the Titan Way Overpowered for PvP and you can't exclude such Changes from PvP, PvE and PvEvP seperatly... Why ya may Ask? 1st Change = Too Op and can easly be abused 2th Change = Also Too Op... everyone just would run around in a high Duration Super and Freeze kill everyone in seconds 3th Change = Behemoth is allready balanced enough.. changing to what you say just makes it to another Mini Stasis Warlock and this is worthless 4th Change = what you saying here is you want a Roaming Super that creates a big field of Stasis Crystals and if you hit an Enemy you send a Shockwave through him and Destroying the Crystals that can Result in a Shatter Dive Disaster PvP is in.. not a nice Change 5th Change = too Much Map Control ... you basicaly use your Super like Blade Barage but this Super Stays in one Place and Damages Everyone that is in a 8m-1m Radius to a Crystal who also has to suffer from being frozen, Shattered... aaaaand you want Health back for a kill... no thanks the Health Part makes it even more unbalanced
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  • Bearbeitet von DuBChiri2: 1/26/2021 11:43:37 AM
    I...don't think you read what I said right, at least on most of them...probably because I wasn't specific enough. I was kind of vague. When I said behemoth, unless I specified specified the super, then I wasn't talking about it. Change 2 and 4 were for the charged melee only. Aspect 1, not change 1, would probably be broken, not going to deny it. It takes 3 seconds of constant sprinting to build up bodyshot damage resistance. Probably would mess with weapons that can't crit more than I intended. Aspect 2 was intended to change the charged melee, not the supers light attack. Having 2 attacks that slam and create crystals in super would be redundant. So I wanted it to change the charged melee into a mini freezing quake to serve as a method for the titan to freeze in it's own way. So it loses the mobility factor as well as the instakill knockback, for a grounded freeze and 1 crystal to shatter. Aspect 3 is to make it more like a juggernaut. Less mobility for more raw power. Can't really get any better than it already is for pvp and that's not even what I intended people to use that one for. In pve it's mobility isn't as valuable as raw power is so giving it an option to be built different gives it more control over situations. Aspect 4 is a change to the charged melee like change 2, where the initial target gets hit, but behind them a shattering shockwave is sent out, NOT damaging the one punched. Designed to be more so for add clear but not designed to be some op mess you think it is. 5 sounded better in my head I'll admit. Was intending for it to be more of a super slam to cover a large area kind of like the hunters super, not so much a lingering death circle. I apologize for not being more clear about it.

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  • i totaly got what you wanted to say and that it is not just about the Super and i did not only talk over the Super but your Changes are to much of the Good... Stasis is as it stands right now more potent in killing someone than every other Class and Subclass no Class can Freeze, immobilise and Suppress Opponents at the Same Time You can Completey Shut down Supers with ease and you don't have to lose even a Drop of Sweat in some situations the Light Subclasses will always lose Against Stasis.. why? read the Freeze Line Again Stasis does not Need Buffs nor Changes... i know Freshing Stasis up would be nice so that the Stasis Titans Super ins't so Awful in PvE, that the hunter gets a new Super Too that Roams around and is not a one Click Super and a one Click Super for Warlock too What i like about the Light Classes is that everyone can Choose (with DLC ofc) between 2 Super types in every Class tree... in stasis this needs to be Done asap... i hate using Hunters Stasis Super cuz its boring and has a mind of its own and is in many situations utter Garbo I get that you want something new and Exciting to toy around with i am also waiting for something that Makes fun... Middle Tree Solar hunter with Ophidia X3 i love tossing Knifes But after everything bungie has Done in the Past i highly Doubt that anything new and Exciting in case of Supers and Classes will come soon

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  • Well, aspects open the door for these changes. Aspects are things like the shatterdive or the titans slide and so when bungie adds more aspects, eventually we might see more gameplay changing options. Right now we have what appears to be how they intended the subclass to be for each class. Titan shatters the easiest. Hunters do a bit of everything but don't have as high ceiling with either (this kind of feels like I'm lying when I say it because of pvp). The warlock excels at freezing targets. Eventually, we may get things that make the titan freeze, or the warlock shatter. Aspects, like I said above, open each class to something different they could potentially do. So stasis right now might not even be the worst it can be, or as fun as it can be. It may change supers to make them even more broken, it may change them to make them function completely differently. The possibilities are there and that's what I wanted to touch on.

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  • Bungie said... i don't know when they said it but it was back in the First Weeks of BYL They said that they want to make more aspects and Fissures to make Stasis even more Custom and fitting to the players Stily and liking... look at Stasis in this Light Stasis is Now in its newborn Phase... a few months from here now on can mean Stasis can Change and Will Change to something Bigger or Worse... who knows what bungie has in Stock to offer us at a given Time... maybe we will get another Dark like Class... like the Taken Blight or the Thorn Corruption... i don't remember Corectly but in D1 there was a Moment in wich you can be Taken.. i think it was only Cosmetic and the Corruption is already in use by the Warlocks Gauntlets... so why not Lets Give them Time and see what happens

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