Why didn't you put the solutions in your post?
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The focus of the post was a change to the thought process. There have been hundreds of posts with suggestions. That said, I pointed out key areas where the game has always been lacking.
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Yes, you pointed at a bunch of things you don't like. You didn't give a single solution to the issues you have, aside from ambiguous suggestions like hiring you (lol) or some mystery man to fix the things you don't like.
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It's not a matter of what I "like" or "don't like". I have made many posts, some with thousands of views and responses, regarding specifics. This post was not the venue for those specifics. Progression, loot, and balance are have remained problems, both with the community and Bungie itself. Quality of life has always been lacking as well. So my post is in regards to continuing to do the same things while expecting a different result. I personally am not looking for a job at Bungie. But I do, in fact have 20+ years of software development experience, and I am a life long gamer. So my suggestion, is just that, a suggestion. I could candy coat the deficiencies that I see in the game, but that really doesn't change the fact that there are aspects of the game that could use a new approach. If you want a specific example. I would start with loot. Loot needs to be part of any activity that players engage in. And whether it is materials, or an actual item, these things need to have value as well as a clear means of acquisition. Bottlenecks need to be looked at and addressed. Destiny has too many things that create disruption in terms of player progress.
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That's a whole lot of bs.
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Now who is being vague.
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I don't want to do that douchey thing where I break down your comment line by line, so I'll just leave it alone.
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You can't. Because I didn't present anything that would support debate.
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[quote]Because I didn't present anything that would support debate.[/quote]Well we agree there lol
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Look, you don't have an argument, it's ok, you were just trolling. That too is ok. You didn't go "line by line", because there is nothing for you to present. Again, it's ok.
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Nah I was trying to get you to be introspective. I could easily argue with the bs you put in that comment, but there's no point in yelling reality at you. Hell, you wouldn't even admit that Bungie sunset gear in D1.
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Because it didn't happen. Bungie has made changes to the item systems multiple times. Sun-setting has never occurred before. Objectively, you know this it true. In every previous instance where these types of changes were made, there were actual differences between the previous items, and the "new" ones. So moving from one system to another is not "sun-setting". Like I said, it's all good. This post isn't about any of that, but I don't mind your trolling.
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[quote]Because it didn't happen. Bungie has made changes to the item systems multiple times. Sun-setting has never occurred before.[/quote] See what I mean?
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LOL, it's not my fault you don't understand what "sun-setting" is.
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So toying with somone is a solution? Here, instead of trying to toy with somone, why don't you give a "solution" since it's so important to you?
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He's hoping for a phone call or email telling him that there's a free trip to Bungie Hqs where he'll be wined and dined and asked to provide examples on how to "fix" this broken game. Then he'll be in their pocket and everything they do from that point on will be the most awesome thing in the world. The kicker will be that nothing will be done, just like all the other content creators who've visited, or so called experts in the field. The same boring content, or lack thereof, will be released. The same seasonal 100-level slap in the face will still occur. The same focus put on "buying" trinkets will continue. Nothing will ever change. The game has been done for a few years now. Cash cow it is.
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[quote]He's hoping for a phone call or email telling him that there's a free trip to Bungie Hqs where he'll be wined and dined and asked to provide examples on how to "fix" this broken game. Then he'll be in their pocket and everything they do from that point on will be the most awesome thing in the world.[/quote] That's what I was thinking. I just wanted to see him say it lol
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We do not have enough information to assess the reasons for the failings, which means we can only speculate. I offered my services with the desire to understand their specific challenges in meeting these goals. I have many ideas as to how to improve these systems. Which I have posted on in the past. Those ideas were not the point of this post. Bungie, regardless of how they do it, should re-evaluate how they approach various aspects of the game that have never actually worked. Be it based on player feedback, or Bungies own admission.
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What goals?
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Let's say, for example, that one of the things people complain about is having a lot of things to do, but not a lot of compelling reasons to do them. Let's say we are specifically talking about strikes. In D1, how many times did you run Omnigul for a "perfect" Grasp of Malok. The same strike, over and over, and over again. No one forced us to do that. But I did. Why? Because I wanted MY perfect version. So I had a clear path(do the strike), a clear reward(a perfectly rolled Grasp). That I could do as many times as I chose to do it. And when that was done, I could pick something else, and use the thing that I "worked" for. In D2, this type of finite loop is few and far between. And prior to sun-setting, it was let down by there almost always being something equivalent that could be farmed outside of a specific activity. So even if I wanted a drop from the few things where loot was a specific drop. There was every little incentive or opportunity to run an activity repeatedly for a specific item. Then with sun-setting. Even when we can "farm" items. They come with a pre-determined finite lifespan. An arbitrary lifespan, that can be negated at any time should bungie reintroduce that item into the game. So the question is WHY was this changed. Why go down the current path. Which arguably makes less sense to the player than the previous direct methods of loot acquisition. What are the goals of the current system as opposed to the goals presented previously.
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D1 had sun setting bud sorry to ruin your imagination.
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[quote]D1 had sun setting bud sorry to ruin your imagination.[/quote] Um, D1 didn't have sun-setting. D1 changed the weapon system and created all new weapons. Then as time went on, they re-introduced weapons within the new system. At no point in D1 did they add an arbitrary cap to existing gear, and then add that same gear back into the game, changing nothing except for the arbitrary cap
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D1 did have sunsetting. Vanilla D1 - Light level cap 30 - Only way to achieve the cap was to have raid gear, exotics and that queen event armour. First DLC - Light level cap increased to 32 - Only way to achieve cap, the new raid gear and regrinding old exotics. Second DLC - Light level cap increased (I think anyway, do not remember) - Added infusion allowing all gear to reach new cap. The Taken King - Infusion capped all old gear. Rise of iron - The first time they added new stuff w/o taking anything away. Vanilla D2 - Blew up our vaults.
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In each of those instances, they were updating the actual gear system to accommodate new item features. If Beyond Light had done this. Sun-setting, while still being a poor solution, would have made more sense. But many of the changes in D2 were related to making this unnecessary. Items can be tuned individually. Archetypes can be tuned as a group. So a Better Devils from last year, is really the same as one from today. They have always had clunky transitions between systems. Because, as mentioned, they just aren't good at implementation of these things. The reason? Who knows. Management. Poor design? Time? Cost? Whatever the reason, it's just not working. Remove core gameplay and what is left? We also have historical data to support the fact that some of this was in D1, and is at least possible. Why did D2 introduce things like Lost Sectors, while never really having a specific reason to do them? Why keep story missions, or adventures, without loot? Why keep fiddling with progression, while seemingly only making it more bloated and less compelling? Why cap general, everyday gear, only to replace it with either the same, or "new" everyday gear? That is the point of this discussion, and many of the previous discussions.
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I do not really have an answer to it all but from the changes made with Beyond light, paint a clear picture for what is going to take place in the future. In no order: - The new light quest for which I asked about on [url=https://www.reddit.com/r/DestinyTheGame/comments/kshwso/strange_question_does_the_new_light_quest_involve/]Reddit[/url] has absolutly nothing do with the EDZ or Nessus. From which it can easily be speculated that those two ''Old'' destinations are to be removed because all they house are ''Old'' Strikes, vendors and lost sectors. - The long-term goals of loot games being the re-playability of content and grinding to min-max builds. To that effect Lost Sectors have been fully re-purposed to be the solo able, end-game activity for which also doubles as a training exercise for end-game group play. - Sub bet - As we are getting this system on the moon as well next season, I reason that when we have enough, it will change from Eg. - RNG chance for exotic leg – To! - RNG chance for ''spacific'' Exotic (Character based) -. - Complete removal of the adventure system was due to the just not being played enough - So cutting them will make it an easier decision to make before-hand, so that newer players will not have the expectation to expect them and doubles as a better excuse to remove the older locations. - Progression can die in a fire. No matter how many band-aids they keep attaching – As you said that one time ‘’We spend too much levelling and grinding then being bad-asses’’. Or at least to that effect. Looter games are all about us being in a continuous rise in power, but that power always has an end cap and Destiny as a live service game, that promised continued support for the next 3 years, means that they are on schedule to keep providing new things to chase. The important notes: - New gear introduced – 3 seasons lifespan after that season – Effectively allowed to keep earning and trying for a god roll. - Seasonal activities will also now be staying for as long as the gear will be useful for end-game content. - They have made a statement in that they are going to avoid creating big batches of loot to chase, as to create an equilibrium in how much is given vs taken away. – Note they are hiring more people to create more guns. Where I believe they failed in their implantation of sunsetting was in where the DLC gear being incompatible for that DLC it came with. Moon gear should 100% work for the moon DLC and same for Forsaken. I think the main thing to keep in mind. Is that they are not done re-Woking the legendary economy. Into whatever it might be.
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[quote]I think the main thing to keep in mind. Is that they are not done re-Woking the legendary economy. Into whatever it might be.[/quote] My issue is that they keep trying to re-invent the wheel, but they never actually finish what they started. We don't ever gain power. We gain access. The game never lets us BE powerful, which is why sunsetting makes no sense. Something that is out of balance, simply reduces the tedium, but it doesn't actually make us more powerful. Which would honestly be ok, IF they weren't also trying to control how we play.