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ursprünglich gepostet in: Better Alternative To Sunsetting
5/28/2020 2:34:50 AM
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This doesn't really address the reasons they are sunsetting weapons though. They will still have to nerf PVE weapons more often because they affect the sandbox forever, and the weapon designers will still be shackled with having to build weapons around that fact that they will last forever and affect content forever. So they won't be able to get more creative, powerful options out there for us to try. Everything will be the same boring things we have now, because everything has to be kept that way since it never goes away.
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  • That's not completely true. What is in the game that shouldnt be addressed that is an issue? Nothing. Anything that is an issue should dealt with regardless, not ignored. Whether they choose to sunset those things or not they can still find a way to creep into activities where their advantage is unfair or unbalanced. If they worked harder to balance things this wouldnt be so hard. It's not really bad right now actually, a lot of weapons are not basically case by case and easy to narrow down so balance is obviously close.

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  • Bearbeitet von AFK Mostly: 5/28/2020 6:13:18 AM
    But that's exactly what I'm talking about. Everything is in line, but a big part of the reason for that is that everything is very similar and safe by design. Because everything lasts forever and every new powerful weapon could affect every piece of content they design. Yes, they still have to, and will continue to have to nerf after sunsetting for pvp, but things like the ikelos shotgun and recluse (hypothetically, if it did the same thing in PVE without affecting pvp), could be left out in the sandbox for longer. But since those weapons were affecting the way encounters had to be designed from that point forward forever, they had to be nerfed, which basically sunset them anyway for a lot of people. I'd rather have them at full strength for some activities than nerfed for all. It isn't about balance, it's about giving us fun powerful weapons to chase instead of having to play it safe all the time.

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  • Well, this system still accepts Sunsetting in a way. It just doesnt invalidate older weapons, completely. Overall older gear is gonna give you a hard time trying to maintain. So your much more likely to gravitate toward gear that diesnt have such hassle and may ultimately be better. It pushes you to actually use new gear which is what I think the devs are having a hard time getting people to do.

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  • See, I see it exactly the opposite way. Now anything strong gets nerfed and it isn't as good anywhere. That's worse than sunsetting for me. Meanwhile, everyone is complaining that all the guns are boring, and there's no reason to chase anything since it's all the same anyway. Which is why sunsetting could help. Out exciting things out there and let them hang around for a bit. And not chasing new loot because it's more of the same is a huge reason for the lack of excitement and engagement right now. If course, yes, there are other reasons...

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  • So....are you saying they should make stuff just to create so we can dump it into the trash just to chase the same things???? So instead of making the gear balanced from the jump we just keep making things for people to get frustrated by??? Theres nothing wrong with having good abilities for a weapon, but maybe some of these things need to behave differently in pvp than PvE, and maybe they should focus on the actual perks rather than the easy dps? That's been the big issue is weapons with either too much or too little dps in their perks have the most controversy. So why dont we just stop doing that? Stop with the RAW dps based perks because they're not fun. All our weapons should be the same at base. Their exotic perks should just add a twist to the function, something flashy or consistency of use. No reason to just give it more damage while shooting ESPECIALLY exotics.

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  • Bearbeitet von AFK Mostly: 5/30/2020 3:54:18 PM
    No, that's almost the exact opposite of what I'm saying. Start the year off with new, exciting weapons with powerful perks. Have aspirational content actually drop weapons that people want instead of boring, safe copies of weapons we have now. Allow those weapons to shine for a year in PVE. Then next year bring in different powerful weapons that have perks that are interesting and powerful in a different way. Meanwhile the old weapons still have value in all but pinnacle activities, and they still retain their power since their expired power level won't threaten new Pinnacle activities when combined with the new stuff. Yes, there will still be some normal guns dropping that are similar to what we have now. Yes, there will probably be some exciting weapons that will crop up throughout the year and last a bit into next year. But that's the goal. This thing about just making us regrind the same weapons over for some reason is just assumptions by us and our emotional response to sunsetting. Not having to do that is literally the actual reason they gave us for this in the first place. That's what they're doing now, and it isn't keeping people engaged. Can they just balance everything? Sure, but that sandbox is so boring most people would hate it. This isn't that kind of game. I agree they should separate pve and pvp, but they want the guns to work the same way wherever you are, which is understandable. And it seems like they are moving towards perk diversity and away from easy dps, so I'm not sure what you're getting at there.

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