I agree with most of what you're saying, but you did miss one point that's been on the rise since the 2.8.0 Update.
[b][u]Code of the Missile[/u][/b]
- more consistent Thundercrash super
- Inertia Override when sliding over ammo reloads your current weapon and gives a damage buff
- Death From Above melee causes damage, knocks back enemies, procs Inertia Override, and gives a chunk of super energy on enemy kills.
Ever since the change to this subclass tree, CotM has gained popularity. Pair this tree with Antaeus Wards, and you've got a sliding shotgun user's dream loadout. Even without being a shotgun slider, this subclass tree is still quite viable.
I wouldn't put it on Code of the Juggernaut's level when it comes to consistency, but I think it rivals it when tree synergy comes into play.
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Agreed. I regularly run Code of the Missile now and love it.
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Code of the missile IS a lot better now but I find juggernaut to offer me more consistently useful bonuses. Knock out is such a good ability on pretty much any build.
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I think I've just been burned by shotguns too many times with Juggernaut. Lol
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Shotguns=death.