[b][u]Sunbreaker[/u][/b]:
- Top tree needs a rework
- Middle tree needs a rework
- Bottom tree needs a SMALL buff
Sunbreaker super needs a SMALL buff but also a Hammer of Sol needs to have Suncharge from D1. Instead of throwing a hammer at someone that is 2 feet away we should be able to Suncharge, same with Dawnblade
[b][u]Sentinel[/u][/b]:
- Too tree needs fixing and SMALL buff
- Middle tree needs a rework
- Bottom tree needs a SMALL buff
Sentinel Shield super needs a buff/fix in general
[u][b]Striker[/b][/u]:
- Top tree needs a rework or buff
- Middle tree needs a rework
- Bottom tree needs a rework
Striker... too much to discuss for a short description.
English
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Wow. So every titan tree needs a buff. OK titan main. OK.
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Bearbeitet von mikeyrox1234: 4/3/2020 8:34:49 PMOr a rework yes. Same goes for other classes, I would assume, but this thread is about Titan not Hunters or Warlocks so thats why I only said Titans. Also I am obviously a Titan main which means I am not able to give an informed opinion on those classes because I do not play as them. ALSO the reason why I said Rework for many of the paths is because I want Bungie to move the game towards more team play instead of individual play. So REWORK the paths to be catering towards support a team instead of every class doing the same thing just in different way. This stems from me wanting Bungie to break the seal on the RPG path they have taken is down but it will not happen for Destiny 2. There is too much to change in D2 to make it into an actual RPG.
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Throwing hammers need to have tracking and a much bigger hit box. More times than I can counts I would throw a hammer only for it to literally fly inches away from a enemy player and not hit em and harmlessly hit the wall 20 feet behind the. Yet Warlocks can yeet their swords across the map and get kills with it and hunters just have to spam R1/RMB on any of their supers to get all the kills.
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More forgiving hit box yes Tracking no In my opinion no Super Projectile should track
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I miss suncharge
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I used to yeet people back in D1 with that
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It just makes sense for it to be a close range attack for Hammer of Sol instead of throwing a hammer at someone that is right in front of you🤷🏼♂️. Same thing should go for Dawnblade
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I don't think Code of the Missile needs a rework at all especially after the tweaks it received in the 2.8.0 Update. It's sitting in a very good spot, and that's also why there's been an increase in usage of the tree in PvP.
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I mainly said it needs a rework because honestly I want all subclass paths to get a rework to be teammate based. That and I honestly dont understand the purpose behind middle tree. Is it ad clear? Is it boss damage? I have no idea lol.
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It's a little of both, really: - Sliding over ammo reloads your current weapon and grants a damage buff (Inertia Override). The damage buff lets you rip through adds faster while the reload keeps the flow of battle moving. - Death From Above melee causes damage, knocks back enemies, and activates Inertia Override. Plus, getting a kill with DFA grants a chunk of super energy. This is a great way to start off a fight, just make sure not to bite off more than you can chew. - Thundercrash just received a damage buff with Update 2.8.0, so it's pretty good for boss damage or clearing out a group of beefy enemies, whichever you choose. This subclass tree pairs great with Exotics as well: - Dunemarchers - Insurmountable Skullfort - Synthoceps - Heart of Inmost Light - Antaeus Wards (these are more for PvP)
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I disagree when you say sentinel shields needs a rework
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Middle Tree is useless and bottom tree was suppose to say a small buff. My fault😅
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Middle tree is amazing in PvP, you just have to pay attention, if you melee someone as long as they take damage (can be over the course of however long) if you deal enough they simply pop and die, and the super can easily block novas and protect a whole fireteam, as well massively buff their damage. Its really not bad if you play with it. Top tree is way too OP super wise it should be one or the other Sentinel shield or Bubble not BOTH and bottom tree can just negate supers with a simple shoulder charge, and have infinite tracking throwing shields (these things tracking is insane)