The problem with buffing the base damage of Burning Maul is the fact that Roaring Flames is tied directly to it.
Roaring Flames increases base damage per stack as follows:
x1 20%
x2 44%
x3 126%.
You cannot increase the base damage of this Super without completely removing the effect Roaring Flames has on it (similar to what happened with combination blow on Arc Staff). In my opinion, Burning Maul only needs some minor tweaks, not an entire rework.
Here’s a few things I think it needs:
1. Add a waypoint to the throwing hammer.
2. Tireless Warrior rework: After killing an enemy with your throwing hammer, hold (melee button) to summon your hammer. Targets struck on its return triggers your health regeneration.
3. Increase the duration of Roaring Flames from 15 to 20 seconds.
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Isn't roaring flames a way smaller damage buff? I've heard other people say it is 20, 40, 60 for percent not the ones you've shown. I'm not going to say it's wrong, I just don't know. If by chance it is that high, couldn't they code it to where the super gets a lower percent, or at least specify it's different? Like roaring flames grants bonus solar ability damage. The super receives a diminished effect. Something like that.
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The numbers shown are an increase from 0 stacks up-to 3 stacks.
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How were these numbers calculated? Through tests?
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Aztecross can explain it best. https://m.youtube.com/watch?v=5gnwwNuYyvk&list=PLGleXnQq2ePtRkfXbiwiTH7oqkPdnbwUR&index=143
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Yeah ok, that's a lot. I think it might actually be closer to 130%. I got around 2.29x for no stacks to 3 stacks.