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ursprünglich gepostet in: Feedback on hunter class performance
8/8/2019 1:49:06 PM
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[quote]These abilities might not increase weapon damage[/quote] Hunters are the most played because they are already the easiest. People choose what's easy. Hunters can insta-reload with a tap of a button, increasing damage output and time to kill by 2x over any other class. Sure, Lunafacation boots or Rally barricade load weapon, if you want to be a sitting duck. Hunters have the biggest crutch supers. Aim assist/tracking built in to abilities. So, nerf hunters a little bit so that other characters can be used equally.
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  • Biggest crutch supers? Dude, are you just feeding into your own BS? Is this AFTER 4 years of fists of panic, nova bomb and ability spam? Ok, if hunters have crutch supers then we showed up to the party 4 years late. Get serious.

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  • That's why 2/3 pick hunters? Got 2, 4, 20, 50 enemies to take on at once and want to bind them together, share damage to one for all of them, throw their aim off, and slow their movement speed in pve or pvp? Tether. Want to one shot everything you encounter? Golden Gun. Want to be invisible and wipe a whole team in pvp 2 times from spawn to spawn? Spectral Blades. Want to be invincible and block other supers? Arcstrider. Did I miss anything?

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  • And btw, you can absolutely do all that “Super” stuff with the other two classes and have it last even longer. So it’s kinda invalid if you to say.

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  • Well, you can’t take out 50 enemies in PVP with a tether lol. If you’re going to have a discussion at least try not to be ridiculous lol. That did make me laugh though so thank you. PVE is totally different story. You have to stop with the statistic that they are used the most because there’s something that data is not telling you. Hunters Are the most basic class. There’s nothing really special about them. They definitely are not the most powerful, their basic and rely on gun fighting more than anything else. Which is why they have a good neutral game, it’s to complement the gun fighting. So beginners will use hunter because it’s the most basic. That doesn’t mean it is the most powerful or strongest class. Big difference. Forgot what video it was, so you’ll have to excuse me, but the ratio of amount of hunters used versus their Wins, was not as high as Warlocks or Titans across all three platforms. And not for nothing, I have nothing against any other class, but the majority of people choose hunters because they look the coolest. Especially when other classes armor looks terrible. You have to factor that in as well.

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  • Sorry but you didn’t exactly give examples on how hunter supers are better, increase damage?? From where?. I’m curious about those. Aside from that again warlocks and titans do the other things you mentioned already. And you don’t have to be a sitting duck because experienced titans pop a rally Barricade and simply want lo through it and boom, weapon reloaded while be guarded and your on the move. However this doesn’t touch the main topics listed above. Which is that warlocks and Titan centered abilities IE grenades and melees were buffed for the respective classes while dodges has stayed the same since year 1. Titans and warlocks have greater lethality because of it and hunters have nothing to buff damage. I did cover that hunters are played more because anyone coming from other games or any gamer for the past decade really can transition easier with a Hunter because the abilities are more basic. Gears of war players can use vaulting and roll experience to the dodge and halo players are used to jumping etc. Still doesn’t form a valid point for hunters to be nerfed of all things when they are simply lack luster in PVP (Not taking about pve)

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  • [quote]warlocks and Titan centered abilities IE grenades and melees were buffed for the respective classes while dodges has stayed the same since year 1.[/quote] This is all a pvp based scenario. Because hunters are already the strongest/easiest character to play. There's a reason they've been labeled "easy mode" the past 5 years and why 2/3 of the base uses them. Those abilities were buffed to try to keep up with hunters, because when you play as a titan or warlock, you are out-damaged and outnumbered by 3-4 insta-reload dodge invisible hunters shooting you at once every match. Can you imagine getting hit by 3 throwing knives at once or 3 skip grenades hitting you at once? How about endless smoke bombs? How can titans and warlocks defend against that? Hunters can double damage output over the other 2 classes simply by dodging. Rifts and barricades are cool, again if you want to stand still and let the team know where to aim. The dodge reload on the move is the penultimate pvp ability. You also get your melee ability back instantly on dodge. You get tracking and enhanced radar. Aim assist with gunslinger. Not to mention a super that groups everyone together, shares damage, slows movement, kills supers, and throws aim off. Also a super that throws exploding no-miss knives, a super that can run invisible from spawn to spawn, and a super that gives you invincibility. I guess if titans and warlocks spawn in a match and stand still, then maybe hunters will complain less? [quote]they are simply lack luster in PVP (Not taking about pve)[/quote] That's user error on your part then if you think hunters lack in pvp. 2/3 of people main hunters because they are easy mode in pvp. People use what's easiest, and that's true in this case. Pve they are easiest to use also, as tether shuts down everything in both modes and celestial/GG destroys bosses. If anything, buff titans and warlocks in pve.

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  • Most of your points are down right irrelevant. For starters I was talking about PvP to begin with. You say you get out damaged playing as Titan or warlock? Really? Like what the heck really? Titan grenades are stronger with faster burst damage and tick damage, Warlocks could one shot. Their grenades have higher lethality than hunters period. Three throwing knives? In the past five years I’ve never seen that once, not just to me but to anyone else or streamer period. You make it sound spammable and we both know it’s know, but to entertain your point hitting anything with any melee 3x will kill anyone.... 3 skip grenades? Yeah because it take 3 hunters to throw there skip grenades to actually do something, Warlocks arc web could do just that by themself. 1 grenade vs skip... arcweb wins. Infinite smoke bombs? Again smoke bombs are not lethal, they do not have burst damage, there is a second delay in detonation and the damage ticks aren’t slow. Which is why titans generally shoulder charge out of it, Warlocks blink out and hunters dodge out before suffering any really damage. So not it is fundementally wrong to say you are getting out damaged sir. You say “instant reload” again this isn’t incorrect, because your guns don’t get reloaded until your mid animation and are locked in until dodge animations is finished, In a world of shotguns quick reload isn’t game breaking and instant reload doesn’t exist. Experienced titans drop a rally barricade and walk through it, end of story reload it done, if anything the small barricade shields in part incoming damage as you move through it while hunters are open to damage and they can’t fire back. If you want to talk supers this is where most of your errors are. Gamblers dodge giving melee back isn’t scary if the melee’s are again subpar. Titans have a Grenade that shut down supers, you get a more defect version of tether in a few humble seconds. Tether isn’t horrible and most supers down right ignore it and still kill you or better yet regular guardians still out shoot the Nightstalker using it. Gunslinger aim assist is powerful this is true, but they also get 0 defense and usually get sniped and shotgunned. Wraith Nightstalker has been nerfed to smitherines. They cannot go spawn to spawn my man. Their swings cost so much energy that this is why people don’t go invisible after first swing and just swing consistently like an Arc blade from D1, after all the Spectral blade complaints and nerfs it has lost its identity in that it wasn’t never meant to give players a 7 column, it was meant to lose energy drastically while out of invis the way it was before and give it a moderate longevity in going invis so the player a an observe and plan his attack, not like strikers who literally shoulder charge from one side of the map AND back. Sorry bro but your straight up just wrong, opinion or not.

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  • [quote]Most of your points are down right irrelevant.[/quote] If that's the case this whole conversation is irrelevant as hunters are the most played character because they are the easiest/strongest.

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  • That is your biased opinion not fact, I play all 3 and known the differences. You think their the strongest because they could jump lol well let’s compare that to Titans who triple dips in damage buff with inertia override , one eyed mask and momento mori. In a hunters hands ace doesn’t change ttk but in a Titan is a different story.

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  • Not one of my reasons was anything said about jump.

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