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7/23/2019 12:35:29 AM
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Destiny 1 is just better all around.
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  • true

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  • Disagree heavily -Content droughts were a serious issue -Gunplay was a bit dicey, especially compared to D2 -Exotics were underwhelming most times. There are only 10 exotics in D1 I'd call powerful and they're here in D2 but better or the same aside from 2 -No pinnacle weapons -No super variants -No Bows, SMGs, or Grenade Launchers -No mods -No masterworks -No catalysts -No weapon flexibility -No prime engrams -Less ways to power up -Nothing like Triumphs or Collections -Nothing even remotely close to Menagerie or Forges or Reckoning -Slow Rank Up Systems -Ghosts hinder power leveling -Patrol was lacking and while it still somewhat is, its far less of an issue -No true endgame patrol space. Dreadnought and Plaguelands were semi endgame -And D2 has tons of things that have high potential but need love like Lost Sectors, Adventures, etc. -Clans were useless in game and had no purpose like in D2 -Inventory and Vault space was far worse There's SO much more I can list that makes D2 far better. This is all D1 has: -Armsday -Permanent Factions -Vendor Refreshes -Selectable Crucible Modes -Chroma -Sparrow Horns -Replayable Strikes -Selectable Story/Quest missions -Prison of Elders -Proper Subclass Tree These are all things Bungie is capable of bringing forward and improving. D1 had EXTREME technical limitations so 75% of whats in D2 wouldn't even be possible if Bungie went back. D1 had a cap and it was almost already at it by then end of Age of Triumph Dont comment about anything purely subjective, this is just meant to be a systems/features comparison list

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  • Bearbeitet von TheShadow-cali: 7/23/2019 6:13:29 PM
    Wait a minute, you sad exotics were underwhelming in D1 most of the time? 😂 Yeah, I guess that is why Bungie had to bring a lot of D1 exotics into D2 because they knew how to "create better ones". D1 had the most sought out weapons between both games and that is a fact, it's why Black Hammer was reskinned twice and an added quest to D2. But as usual, Bungie nerfed it like the other 2 because how watered down this game actually is. Edit: you said only 10 right? Icebreaker Ghorn Truth Patience and time Thorn LW Vex Mythoclast Black spindle Outbreak prime Touch of malice Suros regime Multi-tool Read death Hard light Murmur Necrochasm Telesto Edit: Most exotic weapons were not underwhelming and some of them have unique perks you don't even see in D2 at all.

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  • Bearbeitet von ShadowWing48: 7/23/2019 7:32:02 PM
    10 that actually stayed powerful Suros and Hard Light didn't stay powerful. Neither did Thorn or Patience and Time. Neither did Vex Mythoclast. Truth was hit with a fat nerf too. Where's Dark Drinker dude? I say 10 that were truly powerful because of their perk design, not actual damage and stuff like that. No Zhalo on this list either. Necrochasm is just necessary with how good firefly was. See my point? The guns on your list that are actually powerful are: Ghorn Spindle Touch Telesto Red Death Outbreak Ice Breaker Again no Dark Drinker or Zhalo when they broke the game just like these other exotcis could. Oh lets not forget Sleeper. Here's the thing, in D2 many of these are better than they were aside from Sleeper. Telesto is a prime example. Sure it was a bit nutty in D1 but clearing a whole raid with it in D2 is a damn breeze its so good. Outbreak I dont need to explain how its better in D2 than D1. Spindle now Worm is the same as its D1 counterpart but with higher base precision damage. And lets see what we have in D2 that is just dumb -Wardcliff -Tractor Cannon -Merciless -Izanagi -Rat King -Acrius -1k Voices -Anarchy -DARCI -Jotunn -Prospector And there's still more coming. Mix these in with the D1 exotics that are strong and D2 has more raw power and variety in terms of exotics. I really dont see how D1 beats D2 with exotics in any shape or form. I would trade my Touch for any of the exotics listed here, I'd swap my D1 Outbreak for a D2 one, same with Spindle. And Telesto. I'd trade a Dark Drinker for any D2 raid exotic in the power slot. Its a no brainer. You dont get anywhere near as much power from even the best D1 exotics compared to D2 ones or their counterparts aside from Sleeper. And like I said before even post nerfs a bunch of the guns I listed still shred. In D1 that was not the case most times. I can crack 1 million with Izanagi 6 times in a row. Same with a D2 Spindle. In D1 you rarely hit anything that hard with a gun. In that respect how is D2 watered down? And just to prove this, look at our pinnacle weapons in D2. They might as well be exotics. Look at trench barrel shotguns, spike grenade nade launchers, and so many other legendary options. D1 legendaries weren't even close to how good some of the D2 legendaries are. There are only a few guns that could keep up. More in D2 can beat and keep up with D1 guns and some of our top tier D2 legendaries. So really, how is D2 the watered down game? edit: fixed an error in wording

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  • Bearbeitet von TheShadow-cali: 7/23/2019 7:42:21 PM
    Just saying, It's interesting how you're forgetting how (watered down D2 actually is) that Bungie had to nerf certain exotics when in D1 they would have worked just fine how they were prior to the nerf. You're dealing with a watered-down game in mechanics that anything in PvE that is exotics that you mention is going to seem powerful and PvP time to kill is a hell of a lot different so that doesn't work when you can kill a player in 1 second. That is all I need to say.

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  • People just like hating on D2 and saying D1 was perfect. It is like they forgot the salt mine d1 had in these forums and the constant complaints over everything.

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  • The really sad thing is that even with all D1's faults it still was a more compelling and fun game then D2 is. D2 has so much to do, but its all a pointless boring slog.

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  • D1 wasn't perfect but was new. D2 is a poor example of a sequel and hardly learned a damn thing

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  • Truth

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  • Agree

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  • I use to think that, too but Forsaken and the annual pass have made the Destiny universe huge and filled with awesome improvements. (Not pvp, but pve for sure). After Shadowkeep d2 is going to eclipse d1. More build control, freaking HUGE universe, and finishing moves!!!

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  • What do you mean huge universe? We never even explore half the solar system

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  • I don't get how people thinks having more to space, more scenery, having more empty planets makes the game when in fact it's the in-game content that makes any looter shooter and Bungie has done a hell of a lot worse when it comes to the in-game content even with the "new build" that is coming. The moon is small and anyone that played D1 knows the space is not much bigger then the Mars you have in D2. You might say they added on to the moon but I also remember and can see how empty just about every planet/moon is in D2 but 2 planets, Earth, Nessus and I don't know what Titan is other than a rock with 2 areas that are just filled with enemies and nothing else. Everything else is a dead planet/moon. People seem to forget that Bungie loves to make huge empty areas and just because you can ride your sparrow through them huge empty areas like when they expanded earth in D1 with the Plagueland that was huge empty areas doesn't mean it's "more content" it's just empty content.

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  • 1
    The menagerie is a huge area filled with content. The leviathan is a huge area filled with content. Each patrol space has like 3-5 public events going on at a time and heroic adventures/forges/strikes/lost sectors/lore/chests/forge guardians/high level targets. Dreaming city has the shattered throne/acendant challenges/blind well The only patrol space that I don't think has a lot is Mercury and even that isn't all that bad. Sure maybe all of the content isn't "end game highest loot" content but in my own personal opinion it's still a lot of fun to play and passes the time. You can't fill every corner and ever crack with content but I think bungie is constantly improving and growing the game. I love it lol. Cheers. -Quaxx

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  • Bearbeitet von TheShadow-cali: 7/23/2019 5:25:21 PM
    😂 Not being rude, just saying. You think the copy and paste content going on 5 years with the planets that offers a lot less in loot to chase or acquire is "filled content"? Go look at D1 on how much loot was actually added to the entire game that was useful vs D2 that is actually the opposite. Having more activities means nothing when the loot system that is lacking, the economy that is broken, venders are nothing but bounty place holders, raids are only run by 3% of the player base because what I already said. Just about the entire game is created to have a mass amount of duplicates and you're calling that filled content? Edit: Almost forgot, then there is the lovely RNG that that alone has ruined the incentive to want to acquire certain items in this game. D1 had less in content when it comes to activities/planets, but it had a hell of a lot better loot system that gave gamers the incentive to play D1.

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  • How so?

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  • For starters, its not D2. That a massive improvement right there.

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  • What's wrong with d2 that wasn't wrong with d1?

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  • Trials, factions, and build diversity

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  • D2 will have better build diversity, there will be 6 stats to build off of plus mods... d1 only had armor bonuses and stats

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  • Oh it will you say? We won't actually know how worthwhile it is intill Shadowkeep. Which took 2 years of Destiny 2 for them to finally implement! It's a little late if you ask me

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  • OK? But it’s still happening and may be implemented in d3 lol

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  • Man, I said the same with alot of things in the first game and haven't returned in the second

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  • Yes but it’s leaning toward a rpg style, why not have buildcrafting? D1 had builds, but not as revelant as they are coming up or in the future

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  • Quick side note. I found out yesterday that all are year 2 armor will be pointless and will not be a part of armor 2.0. What a joke honestly. Waste of more time and money. So worth being a sick "rpg". You ever think that Bungie is ONLY good at making a shooter and nothing else, because I sure think so

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