You obviously don’t have the weapon and obviously don’t know that they require skill to gain effectiveness or else, you are at a disadvantage. In other words, if you can’t hit 3 headshot without missing, you might as well use a service revolver or trust because there far much more range on the latter two. If you think that the gun is op, it is because you are either trash at the game or just run into skilled players who have the gun. Don’t take away countless hours of peoples’ hard invested time just because you are frustrated by skilled players.
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Big bump
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"require skill to gain" That's a good one
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180's (especially luna) are pretty much a "pick up and go" with how easy they are to use. If you want to talk skill then try getting kills in competitive with a 110 and not go negative.
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I ran sturm and drang last week sometime in comp for 2 or 3 games went postive and our team won.
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Strum and drang are easy to use since strum can one shot if used as intended. I'm talking about stuff like wardens law, Duke Mk.44, Bad news etc solely
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Recoil on 110s is huge and should be lowered tbh.
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I agree with that, 120 would be better for aggressive frame.
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Its not to bad if you hit headshots, but if you get a body you pay for it lol
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Imagine thinking 180s take skill. They have zero recoil and no bloom to my knowledge. They are the easiest guns to use in the game. They needed a nerf
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Isn’t that a reward for putting in the effort to obtain it? Getting a powerful weapon? Yeah it’s easy to use but before you had it, you had to use other crapy weapons. It’s like saying let’s nerf 1K voices because it’s too easy to use. Or nerf loaded question because it’s too easy to use. Let’s nerf breakneck because it’s too easy to use. 21 % is too easy to use let’s nerf that as well. Jotunn definitely needs a nerf, I didn’t even need to do a quest to get it and its a tracking fusion, waaaay too easy to use.
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Bearbeitet von BoyarD: 4/27/2019 4:27:02 PMNot only is it easy to use, the TTK is 0.67 rather than around 0.8 for other handcannons. That makes almost every hand cannon obsolete. Even the majority of primaries. Reducing bloom and recoil doesn't negate the fact that they will still out gun every primary at close range. Edit: Just because you "earned" something doesn't mean it should be the best thing in the game PvP wise. Sure it can be good in PvE but the whole argument is over PvP balance. LH/NF ruin any idea of balance in the crucible. Not a single legendary hand cannon can compete with LH/NF.
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Actually that’s exactly what it should mean . Quest line guns should always be better than rng weapons . Otherwise there is no point in doing the quest .
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Every gun should be viable within the PvP sandbox. I guess you don't understand that. Keeping them the way they were throws every other hand cannon under the bus.
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Bearbeitet von hate n payne: 4/27/2019 8:35:20 PMFacts. Even a blindfolded person can see that. I owned 2 Service Revolvers and they are murderous. One Kill Clip with Rangefinder and Range Masterwork and the other is Rapid Hit Rampage with a Range Masterwork. I despise using those weapons because they are broken. I feel the 150 switch with Precision Frame is going to be just as deadly. The only issue is the RPM. I dont have NF/LH due to responsibilities but this nerf isnt going to stop me from grinding for it. Those are going to be two unique weapons that with real skilled it would become deadly versus you have no recoil or flinch and your weapon dominates MachineGun users.
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Bearbeitet von BoyarD: 4/27/2019 9:34:51 PMI'm still going to get NF when I have more time. Only 1.2k points to go. I don't like using the guns but I want it to have it. Collection purposes
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Good Luck
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Doesn’t mean other guns wouldn’t compete . But there has to be a reason to chase these quest line (Pinnacle) guns other than just for a collections number .
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Obvously. But the perks shouldnt be done like LH/NF. Recluse is a good example of what should be done. A good perk rewarding kills, not rewarding simply hitting 2 shots
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The perk is fine . It’s the first perk of its kind in this franchise . Hitting headshots should grant a reward .
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Precision kills should grant a reward, aka outlaw. No perks should work in a neutral setting that changes the TTK on handcannons. Only exceptions are opening shot or final round when that was a thing. It is beyond me how people justify these weapons especially on console. There is a reason we had the same meta for almost 8 months
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That’s reload . We are talking about a damage bonus perk . And yes it’s a great addition to the game . So I guess we will have to agree to disagree .
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then bring all other hc's up to par with bloom and recoil
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Reducing bloom and recoil on handcannons wouldn't do anything. Sure it might make others usable, but LH/NF will stil 3 tap and outgun every handcannons anyway. From what we can see with the changes coming to the guns, I think they did fine.
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Wrong . Removing bloom and reducing recoil would give us more of a PC meta . LH sucks on pc and NF competes . But 140’s and 150’s are the more dominant archetype’s .
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I can easily hit shots with the majority of 140/150 handcannons. It doesn't take away the fact that I will always get out gunned if I shoot at the same time or after because they have a faster RoF and TTK.