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Bearbeitet von shwabbywabby: 2/20/2019 3:15:33 PM
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I’ve got the Mountaintop so this no longer applies to me but I’ve got to say this is the most frustrating thing I’ve ever done in Destiny. If a new pinnacle weapon is brought out no way should the weapons you need to use get nerfed in that season and the Heavy ammo economy changed! It’s not like they were good before and especially if you compare them to something like a shotgun. But anyhow rant over and time for some advice and how I got it done. 1. Get on your Hunter and use marksman’s dodge. 2. Put on 5 super mods and use Shadowshot and the Rigs. If you can tether 2 or more opponents (which is a feet in itself) and kill 1 with a grenade launcher it counts as a double kill. If you get your Tether 3 times in a match and use a primary/secondary grenade launcher to get a double kill each time that’s + 1.5% a game. Add on any double kills from a Heavy grenade launcher and your making as good a progress as the quest allows. Side note. I don’t recommend Tether under normal circumstances because of how bad it is but it can help for this quest. 2. The Colony can be good but it depends on how clued up your opponents are and how open the map is. I found precision frame grenade launchers to be more consistent, especially on more open maps. 4. The Birthright is good but if your like me and love using TLW or Mida and don’t want to tank your KD then have a look in your collections for Truthteller. It’s not a god roll but it is solid, especially when paired with Tether and Marksman’s dodge. 5. Grenade launchers don’t work on all maps and it will just lead to frustration if your trying to use them all the time. Certain maps they are king though and then you should go all out. That Firebase map is a good example. Where heavy spawns in the corridor up top and most teams camp either end to try and get it. Use the Colony and flank to the left where the elevator is then tether the far wall where they are stood. I got 5-10% done in 1 match using this tactic. Another good map is that circular space station one, I can’t remember the name of. But it has plenty of tight door ways and choke points where teams bunch up together. Tether thought the doorway and just let loose with Colony.
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  • Thanks for your feedback! You gor my point exactly in regards to how frustrating this quest is and has been! Unless Im completely mistaken, Ive pretty much attempted an exact build with 5 stack Super mods using Tether but Im afraid the bad news is, that tethered grenade kills dont accrue progress. It must have been disabled! How long ago did you complete this step using this strategy?

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  • About 2 weeks ago.

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  • I mustn't have paid attention properly. Im going to try it again!

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  • At least I think it worked. I read it somewhere over on Reddit and and just assumed they were right and adopted that tactic. It seemed to help but it made me realise how bad Tether is. Half the time I was dead before they got Tethered or I would get them down to 1HP then die or teammates would finish them off. Frustrating guns with a frustrating super! I’m just glad I don’t have to use them again. On the whole my progress was painfully slow, like 1% to 2% a match on average in Quickplay. It wasn’t until I hit 91% that I got lucky and got the last 9% done in 2 matches. On a side note the Mountaintop is a good weapon and it’s one of my favourite to use. It’s more like a mini rocket launcher than a grenade launcher. I don’t think it’s a one I’d be taking into Comp but for a laugh in Quickplay and Iron Banner there’s only really TLW I prefer. Pity I can’t use both at the same time. Wether it’s worth going through those double kills I wouldn’t like to say. I wouldn’t do it again but I’m glad I have it. There’s nothing more satisfying in Destiny than shutting down a shotgun ape with a grenade to the face!

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