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#feedback

12/10/2018 6:11:23 PM
17

Breakneck, Loaded Question, AFK Gridning, and Triumphs.

It's cool that Bungie put something out there for us to get weapons like Breakneck, Loaded Question, and Nightshade. Grinding away for weapons sucks, but it's better than a really bad RNG. That being said, is anyone else getting AFK players in Strikes or Gambit? I've been playing on and off for the past two days now, and it seems that almost every strike I run there will be that person that hits emotes to prevent them from being DC'd for inactivity. Don't get me wrong, two manning a strike is fun and challenging in ways that I wish Bungie would introduce the concept. I'm just getting irritated that every strike I run gets me someone who will just sit in spawn and do nothing. Then there is gambit, which is even worse. Whereas two manning a strike can add a new depth of challenge, 3 vs 4 in gambit is just a joke. Just wondering if anyone else is having this issue. It's cool that we now have weapon quests that are not determined by RNG, but now we have the issue of dealing with AFK players. Hopefully this pattern dies out in the next few weeks since forty matches isn't too bad, but I mean come on Bungie. Next time skip the 'Complet X Amount' and instead focus on a wider array of tasks. Make triumphs worth something other than a score. Completing a triumph should give you a special weapon or emblem, or something.

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  • Bearbeitet von MADG33k: 12/11/2018 6:19:29 PM
    I have been seeing AFK’ers in both Strikes and Gambit. Fortunately for strikes they are a mild annoyance but I definitely report anyone with zero kills and who I only saw in the boss fight room (as a blue orb). For Gambit I have given up on winning games for the next several weeks until most players get their gun. Forcing so many AR multi-kills is one of the issues, especially when running into so many Skorn or Cabal where lower level opponents have shields that prevent quick multi-kills. The other problem is that the 1000 AR kills over 40 games means that players need to average 25 AR kills/game. This is somewhat okay in the beginning as many players are relatively equal footing for getting AR kills but as time has gone on and some have gotten the Breakneck they are now getting far more kills quickly which reduces the stock of enemies for others who have normal AR’s to get their kills. This means that it will take more than 40 games for those that did not grind Gambit for the first week to get their “Breakneck” unless they throw the game to get extra kills during a third round. While I am not happy about this I certainly understand why it is happening as well that it is going to get worse before it gets better. For AFK’ers in Strikes I think Bungie can do something about not counting strikes with fewer than X number of kills if a person spawned into a strike before the first half is completed. The same could be said for true AFK’ers in Gambit. However for those throwing Gambit games for kills I do not think there is much that can be done since it was Bungie that added a second “goal” that is at cross purposes to the goal of winning the game. The best that we can do for now is to either not play gambit until this settles down and everyone gets their gun or play in a manner that lets others get their AR kills for the gun and that those don’t need it help them out by doing other Gambit roles: pick up motes, invade, clear the bank area, hunt invaders. The sooner we get through this the sooner we can get back to regular Gambit.

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