It's cool that Bungie put something out there for us to get weapons like Breakneck, Loaded Question, and Nightshade. Grinding away for weapons sucks, but it's better than a really bad RNG. That being said, is anyone else getting AFK players in Strikes or Gambit? I've been playing on and off for the past two days now, and it seems that almost every strike I run there will be that person that hits emotes to prevent them from being DC'd for inactivity. Don't get me wrong, two manning a strike is fun and challenging in ways that I wish Bungie would introduce the concept. I'm just getting irritated that every strike I run gets me someone who will just sit in spawn and do nothing. Then there is gambit, which is even worse. Whereas two manning a strike can add a new depth of challenge, 3 vs 4 in gambit is just a joke.
Just wondering if anyone else is having this issue. It's cool that we now have weapon quests that are not determined by RNG, but now we have the issue of dealing with AFK players. Hopefully this pattern dies out in the next few weeks since forty matches isn't too bad, but I mean come on Bungie. Next time skip the 'Complet X Amount' and instead focus on a wider array of tasks.
Make triumphs worth something other than a score. Completing a triumph should give you a special weapon or emblem, or something.
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in strikes, I have not noticed this at all. in gambit, I can't say that I Have noticed it, but running an auto rifle for the first 20 matches did make it more of a challenge since it does not kill as well as the standard loadout I run. in gambit, for the second 20 matches I was still balls to the wall since I had regular loadout back and didn't care whether or not I lost - though I tried as best as possible to win.