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#feedback

12/10/2018 6:11:23 PM
17

Breakneck, Loaded Question, AFK Gridning, and Triumphs.

It's cool that Bungie put something out there for us to get weapons like Breakneck, Loaded Question, and Nightshade. Grinding away for weapons sucks, but it's better than a really bad RNG. That being said, is anyone else getting AFK players in Strikes or Gambit? I've been playing on and off for the past two days now, and it seems that almost every strike I run there will be that person that hits emotes to prevent them from being DC'd for inactivity. Don't get me wrong, two manning a strike is fun and challenging in ways that I wish Bungie would introduce the concept. I'm just getting irritated that every strike I run gets me someone who will just sit in spawn and do nothing. Then there is gambit, which is even worse. Whereas two manning a strike can add a new depth of challenge, 3 vs 4 in gambit is just a joke. Just wondering if anyone else is having this issue. It's cool that we now have weapon quests that are not determined by RNG, but now we have the issue of dealing with AFK players. Hopefully this pattern dies out in the next few weeks since forty matches isn't too bad, but I mean come on Bungie. Next time skip the 'Complet X Amount' and instead focus on a wider array of tasks. Make triumphs worth something other than a score. Completing a triumph should give you a special weapon or emblem, or something.

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  • Ok, dude, thanks for addressing this. I see people searching for fireteams and it says "Throwing Gambit matches, no motes, no invades, loose fast". This is the most trash search I encountered. It's basically searching for KWNTD. I mean why you want this weapon anyways, if you don't want play Gambit and its a Gambit treasure. These people who need their instant pleasure now are the trash of trash. I want Breackneck too but I am getting there. 40 matches is a long way to go. I mean we talk about 13 hours of Gambit, if every gambit mach last only two rounds. So we can say its 15 hours of Gambit approximately. But still, every player gets there eventually. I just feel its a bad trait in a human being. Same goes with buying Lunas. If I cant get there myself, I won't use it. I grind it out with a friend. People who buy the Luna's are often surprised that it doesn't make them a PvP King. No kidding, the gun is all about skill. Thats why the quest is as unforgiving as its genius. You have to do hand canon kills to get there, you get so good at hand canon kills, that going back to quickplay gives you an instant feeling of controlling the battle. Comp makes a player good. T This derailed a bit, but yes, I had games with afk players, but I am not leaving the game, I still finish the game, because I don't want to be trash. I feel afk players should be kicked by the game after 30 seconds of not responding and put in a new player who's on line asap. I am not sure how this is possible, but I want to get the Breackneck and I also like to play Gambit.

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