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#feedback

12/10/2018 6:11:23 PM
17

Breakneck, Loaded Question, AFK Gridning, and Triumphs.

It's cool that Bungie put something out there for us to get weapons like Breakneck, Loaded Question, and Nightshade. Grinding away for weapons sucks, but it's better than a really bad RNG. That being said, is anyone else getting AFK players in Strikes or Gambit? I've been playing on and off for the past two days now, and it seems that almost every strike I run there will be that person that hits emotes to prevent them from being DC'd for inactivity. Don't get me wrong, two manning a strike is fun and challenging in ways that I wish Bungie would introduce the concept. I'm just getting irritated that every strike I run gets me someone who will just sit in spawn and do nothing. Then there is gambit, which is even worse. Whereas two manning a strike can add a new depth of challenge, 3 vs 4 in gambit is just a joke. Just wondering if anyone else is having this issue. It's cool that we now have weapon quests that are not determined by RNG, but now we have the issue of dealing with AFK players. Hopefully this pattern dies out in the next few weeks since forty matches isn't too bad, but I mean come on Bungie. Next time skip the 'Complet X Amount' and instead focus on a wider array of tasks. Make triumphs worth something other than a score. Completing a triumph should give you a special weapon or emblem, or something.

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  • Same. I think one step would be to shave 10 strikes off the total required. The other requirements for breakneck and loaded question take about 20 strikes if you put in about middle focus on trying to get the kills you need. An extra 10 strikes after completing the other requirements isnt bad, a good way to chill and try for some exotic drops, but 20 starts to hit the realm of tedium for me. Probably why we see people pop an emote then afk to do something else

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