I think scout rifles need a second buff. Playing gambit with a high impact scout was such a chore; I thought I would be able to sit back and range the ads while my team collected motes but the damage was way too lack luster.
I think a big bump to range across the board would be perfect.
Thoughts?
EDIT: We are trending! Thank you for the solid discussion around this topic.
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Everything in this game is underwhelming. I got legend of acrius yesterday and ehh. Aside from ace of spades and prometheus lens no armor or weapon in this game has wowed me but i can not say the same for D1.
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Actually i went into d1 to check out thunderlord the other day so i can compare it to when it comes back and i used a scout... the scouts we have now do less than a THIRD of the damage they did in d1 i might be a bit off, but it’s about three times the damage in d1
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Reminds me of the .0000007 auto rifle buff from D1
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the buff for scout rifles hasn't came out yet... it comes out in the October30th update
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Pretty sure it was a nerf due to bows. When forsaken dropped, Bungie needed a way for guardians to stick with bows. The only other archetype weapon that could outshine a bow is a good old fashioned scout. They nerf them, and bows are the better option now for medium to long range. I miss using Nameless Midnight. As soon as Forsaken dropped I master-worked one with year 2 perks. I regret that decision, it is so underwhelming.
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It's also a matter of situational adaptability. Pulses, HCs are usable on a wider array of map styles (close vs. open). Whereas Scouts only really shine on open maps.
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Yeah, but at least now they can one shot Riven’s eyes.
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You should try fast firing scouts. High impact just aren't worth it and somehow I expected that.
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They're a weird gun to balance. Think about it, they're a handcannon at a distance in some respects. You kind of hit the nail on the head and say sit back and range the ads. The problem is there's no risk and all reward for that. They can do 1 of 2 things to make the weapon compete with other weapon types. They can make the gun inaccurate - which is against the social contract of a scout rifle. Or they can lower the damage knowing you'll connect every shot. Handcannons had a similar problem in D1 - they had high damage and high accuracy. They introduced bloom to offset the accuracy when you spam the trigger. The reason is, you can fire 4 shots and get a kill while a target moves, but an auto rifle or pulse will miss some shots naturally because of the rate of fire. So the risk was lower on HC and reward was higher than most guns. I think they don't want PVE to be a safe cheese mode. Scout rifles have that potential to be that. So its either make them miss the target more, or lower the damage output overall. My guess is that higher rof scouts will be better on the damage output overall compared to the rest.
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They could increase precision damage at the cost of body-shot damage to force you to hit headshots in order for them to be effective
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Bearbeitet von kendallhollo2012: 10/20/2018 9:13:18 AMThey were decent in destiny 1 idk what the heck happened. Most of them just fire too slow I guess. I think the magazine is fantastic and the damage is pretty good but man do they fire slow. Even the Mida is just a bit too slow even in crucible. Just a slight rate of fire buff could be all they need.
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Bearbeitet von DuBChiri2: 10/18/2018 5:47:37 PMI think scouts should deal roughly 2/3 the damage a handcannon deals but have 1/3 larger mag and fire rate. That's always how I thought about them. They should AVERAGE 16 rounds on the 150 rpm and go up from there. If a handcannon for the 150 rpm deals about 6-7k in pve, a scout of a similar fire rate should deal 5 - 5.5k. 180:4.5 - 5k 200:4 - 4.5k 260: 3.5 - 4k In the end, the magazine size will allow them to out dps handcannons, but since they have to burn through a larger mag, it takes longer.
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What I don’t understand is why did they think scouts were so OP that they need to be EXTREMELY in-OP to point that I never want to use them???? Can we have a sandbox patch in pve for all archetypes? Jesus fck
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Scout main since...forever. What have they done to my beautiful creation? Haven't used one since Forsaken dropped.
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Yup still bad. Loot is already shallow and now we can’t use scouts. I wish they would make everything viable again.
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Oh so they did buff them? Couldn't tell... whatsoever.
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Scouts apparently got buffed recently but I see no noticeable difference. I initially dislike scouts but they’ve been made very obsolete compared to just about every weapon
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Couldn't agree more, I was always a Scout rifle main and enjoyed the early days of Vision of Confluence and later a very nice Saterienne Rapier (firefly and explosive rounds) and of course a big fan of the Mida. But now they are all meh. They should rule at long range and only be beaten by snipers. Hand cannons should be short range IMHO about twice the range of a shotty which put them in a unique niche and open up spaces for the other weapon types. Range should decrease damage on most weapons however sniper and scouts should increase at range because that is their role. At the moment a bow does all the things a scout should be doing and better in the current sandbox
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My scout head shot 958 my pulse rifle 952x 3 yea scouts need something done xD
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Yeah, I noticed that as well. I guess the rumors were true, Bungie nerfed them by 30% and then buffed them by 15%, which means they are currently 15% less effective than they were before Forsaken.
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They are better but not better enough to make me want to use them on a regular basis. The nerf was completely excessive, the buff insufficient to make scouts viable again. Who tests these things for goodness sake and are they tested in a real players environment.
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High impact scout were trash in PvE content Before the stealth N**f of 30% to scouts. The buff given Back to scouts was only 15% and for some reason Bungie never seem to have bothered to look at 150rpm Scout differently, nor 260rpm scouts. Some of the most underused archetypes in the game.
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Bearbeitet von IronMaiden: 10/17/2018 9:49:32 PMwell they still suck in pvp and pve with the right roll they just about work the nerf was unnecessary god knows what they thinking but then again they like to ruin weapons
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I honestly think that bows have replaced scouts for that distance and the only way to make them relevant is to lower damage from scout in favor of the bow. not saying I agree with it but, how else do you work sniper, bow and scout.. bow has draw time and needs to do more damage than a normal shot, but, less than sniper.. and pulses take mid range well so you give scout a bit more than pulse.. maybe.. tough to fit so many weapons in .. honestly not sure why you can't have the two weapon types close in damage but, it seems bungie wants bows used and scounts... forgotten.
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I can consecutively land more headshots with handcannons than I can with a scout. That really says something about the weapon which is supposed to be more precise.
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It’s just the beta.