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ursprünglich gepostet in: Too easy - Enemies & Predictable
10/3/2018 12:18:59 AM
1
Lost sectors are only there as a means of leveling and getting some resources, they are not intended to be difficult or endgame.
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  • realistic answer, but what would make that experience more enjoyable for everyone with suggestions like the original posts, i think its a good idea to have a better reward system with new monsters and randomizations for each of the lost sector areas when re-entering or coming back for training to make the game alittle better, since the wanted enemies for example are a good sign of improvements to lost sectors, how about other new features? as the air thickens resources could bloom and become abundant in caverns and underground passages naturally this is what good hunters want, usually the treasure chest are incredibly lacking options and diverse rewards, worth equiping or not, they should get extra slots for equiping mods, and other additional random mods/ to make training and travelign to each sector alittle more fun, also all the enemies have weapons with special ammunitions, alien weapons could become usable or high demand, new catalyst, and other challenges.

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