Tbh, this is what the Striker and Sentinel Titans have been dealing with since launch against Arcstriders. Slow roaming speed, quick draining supers, and buggy hit detection (the sentinel shield). Everyone managed to run away from Striker and I have so many clips of my Sentinel shield clearly hitting someone (making the sound effect) but not doing anything. It still hasn’t been fixed to be honest haha
I am happy that people are now realising how annoying it is with these super disadvantages. It’s taken some time, but at least they are realising! 😄
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Yeah, I'm with you on Fist of Havoc. I feel like FoH really should gain significant movement speed the longer it moves in the same direction (ie. building speed to close gaps). Sentinel Shield does have a ranged attack (with some degree of seeking) and a Guard mode that is great for defense and even orb production, so I would argue that Sentinel Shield really is in a great place compared to Fist of Havoc and Spectral Blades. That said, the hit detection is a bit janky, you are definitely right on that.
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I like the idea of implementing momentum for Titans during FoH, and as a Hunter I wouldn’t really be opposed to that
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Bearbeitet von FlippyMyster: 9/14/2018 9:21:18 AM👍🏻 Yeah, the shield throw is perfect, it’s just the main melee hit detection. 😄 And I like that idea for FoH! Don’t get me wrong, it has gotten better since the “go faster” update, but it still does lack a little. Now, I know you can shoulder charge during FoH to close the gap, but one shoulder charge takes up like 1/4 of the super 😂