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#feedback

Bearbeitet von Spawn: 3/19/2018 7:36:59 PM
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Heroic strikes suck.

Let us have strike specific rewards that are worth playing for. Also add modifiers. How else can they improve heroic strikes? [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • I know this reply won’t be popular Bc negative will always outpace positive here. But the nightfall changes were the best thing they could have done. Up til now there were no difficult activities. Expert players had no challenges in the game. And the nightfalls were a race to see how fast you could skip the whole thing anyway. Now they have made us actually play it. And if you are good try to crank up the level. People complain things are too easy, then too hard. Well Goldilocks now they are letting you set the pace. This update was easily the best one so far. And why play them you ask? Believe it or not there are a lot of players that don’t care if there is a special weapon at the end (my better devils is not getting stowed no matter what they drop). We play for the reward of completing activities others can not. I worked on that 3.65 yesterday for 4 hours before getting it. And we were pretty damn stoked that we were able to overcome it. There has never been a player controlled level in Destiny. It’s something new and it’s brought players to an activity many had abandoned. I say it’s a step in the right direction.

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    11 Antworten
    Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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