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ursprünglich gepostet in: To Mr. Barrett
3/19/2018 12:02:29 PM
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1. They are basically doing that to the extent that they can do so without breaking the game. 2. This wasn't Luke"s ideas. They were Jon Weisznewski's...and imo, they were forced on Smith by Bungie executives who were in love with the idea of Crucible becoming an e-sport and the next Overwatch. 3. Smith oversaw the creation of the Vault of Glass and Kingsfall raids....and his own gaming background is from World of Warcraft. Which is why I firmly believe that---like Christopher Barrett---he was against the changes being made to the franchise, but was put in a position of either do what he was told, or go work somewhere else. 4. Your final sentence is close to the truth. I think that was the mistake that Bungie made. There was a major management shake-up, and Destiny 2 looks like an collection of various people's "pet projects" and notions of what "Destiny should have been'..... ...and no one was keeping their eye on the ball of what the community really wanted, and what it really expected from the game. Which is why this "re-branding" landed with a shock....and angry disappointment.
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  • No offense to Bungie here, but is a person legitimately qualified to make broad sweeping changes to the weapon loadouts, sandbox, crucible, raid design, when they barely play the game?

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  • Bearbeitet von TheArtist: 3/20/2018 8:03:25 AM
    Welcome to American business. Smith played a ton of the game. The execs he worked for were clearly out of touch.

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  • D2 has many similarities with the Pontiac Aztec. https://www.roadandtrack.com/car-culture/a6357/bob-lutz-tells-the-inside-story-of-the-pontiac-aztek-debacle/

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  • Sounds like the GM my dad used to describe. He was a VP in a machine tools company that was one of GMs major suppliers at the time.

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  • I’ve seen an interview in which Luke Smith said he had to be convinced of Jon Weisnewski’s vision. They were both sitting together... though can’t seem to find it atm. We may be seeing very conclusive changes even beyond the March update. There’s a job listing on bungie net for the job title Jon W currently holds. Also, they’ve kept his name almost entirely as possible out of any the sandbox updates.

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  • I’m torn. I’m not the kind of guy who wishes ill on anyone...and certainly not over a game. But I imagine that it [i]really[/i] sucks to be Jon Weisznewski right now. He seems to be a really nice and really smart guy. But one who is also [i]really[/i] out of touch with the community; want it wants; and what the core identity of Destiny is. Because he has led the charge in the internal fight against that identity for three years now and has played a strong hand in the difficult relationship the community now has with Bungie. The truth is painfully simple. This game cannot go forward and succeed in an environment where he and his ideas are in a position of leadership and influence..... ....and I think he’d be happier working elsewhere. Where he can work on the kinds of games he like and he understands. That place is not Bungie and that game is not Destiny for him, unfortunately.

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  • Bearbeitet von Viz Bleach 24: 3/19/2018 11:01:57 PM
    Your first point is what I think a good portion of the community is not fully understanding. Bungie never thought they would be in this situation 7 months post launch - effectively having to reset their own game they claimed would improve on what the previous did. I don't think it will ever be as simple as "make it like D1". They built D2 with the mindset of never reverting back to D1. Now they have to work with what they have. Not easy. P.S really glad to see more constructive arguments here on the forums. We all don't have to agree, but integrity is a must.

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  • Thanks for PS. I agree. That’s the only way we get heard...taken seriously..,and the game gets better.

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  • If you think for a second Luke Smith worked on TTK you are dead wrong. There are reports that he barely came into the office during its conception and didnt really help with much. Vog was due to the team around Luke. Its like George Lucas in star wars. Sure it was his idea but without many of the talented people around him it would have never succeeded (I mean he had chewbacca talking with a normal humans voice and Darth Vader as a middle aged white dude voicing him)

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  • Bearbeitet von TheArtist: 3/19/2018 6:11:07 PM
    I tend to ignore office gossip. And as far as Star Wars goes, that was the technology at the time. Everything had to be done either with live actors and/or models. Which meant that Darth Vader and Chewbacca had to be portrayed by 7-foot tall HUMAN actors...and their lines overdubbed. IIRC, the iconic choice to go with James Earl Jones as the voice of Darth Vader was his decision Some of the work on Episode 4 was so ground-breaking at the time that he LITERALLY had to invent the means to do it as he went....and then sell the technology and know-how BACK to the movie industry through his special effects company, Industrial Light and Magic. If you want to see the impact that George Lucas had on movie making? Watch any science fiction movie prior to 1977....and then watch any sci-fi movie after 1983 (Return of the Jedi).

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  • I always like reading your comments. You can always have a decent, intelligent conversation.

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  • Thnx. I try.....

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  • Stop defending the man who wants you to throw money at the screen. He’s the CD so he’s the lead period. Aka as Boss man, what goes in or out is his call

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  • Bearbeitet von TheArtist: 3/19/2018 3:14:04 PM
    1. Luke Smith is the kind of guy who tells you what he thinks, even if it isn't the most tactful thing he could say. No personal disrespect to DeeJ, but I'd rather deal with 10 Luke Smiths than one DeeJ. Because I'll always know EXACTLY where I stand with Smith....whereas DeeJ strikes me as the kind of guy who could seriously dislike you, and you'd never know it. Until its too late. 2. If you think being a middle-manager----like a Creative Director---gives you ultimate authority of a product that a corporation the size of Bungie makes? Then you've never worked in that kind of environment. No executive is going to have his own fate---and salary----subject to decisions that some guy who works FOR him makes...and makes on his own. The reality is that the executives make the STRATEGIC decisions....and then middle-managers are left to do the work necessary to REALIZE that vision. If they don't...then they get replaced. What likely happened is that the suits at Bungie fell in love with the success of Overwatch...and saw their association with Activision as a fast track to the MLG stage....and interpreted "Sweaties" as this ready made audience for the Crucible as an e-sport. So they basically decided that they were going to REBRAND the game. That Destiny 2 was going redesigned to provide a "Sweaty" version of the Crucible that was all teed up and ready for e-sports.....then those changes were going to be passed on to the PVE side of the game, and sold to the public as a "simplified" and "less time consuming" version of the game. IOW, that the game was going to be rebranded as campaign/competitive shooter looking for e-sports success...and then try to get the PVE community to accept the changes and go along for the ride. 3. NO EXECUTIVE WORTH BEING CALLED THAT NAME, WOULD ALLOW A MID-LEVEL MANAGER LIKE SMITH TO COMPLETELY CHANGE THE NATURE OF THEIR **ONLY** PRODUCT LIKE THAT. Also, Smiths own background doesn't suggest that he'd ever think that this kind of change would be a good idea...and if you listened to his interviews...he was clearly NEVER really "on-board" with the changes made to PVP...and where it seemend to be headed. He just got handed the shitty-end of the stick of trying to find a way to make a catastrophically BAD PLAN work somehow. ...and he managed to find a way to keep it all together and make it work right up until the end-game. Then the fundamental flaw in the strategy for the franchise finally revealed itself.

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  • [quote] The reality is that the executives make the STRATEGIC decisions....and then middle-managers are left to do the work necessary to REALIZE that vision. If they don't...then they get replaced.[/quote] How many times do we need to explain project management to people here. People see the title "Director" and think that's where ends. A director guides the vision of the company. I know because am one. I use my experience, creativity, and knowhow to decide how I'm going to do that but it's all for what the business wants.

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  • Then you must work in a privately owned company...where "Director" is synonymous with "CEO". Because what you just said, is not true in a large corporation that is publicly owned. In THAT setting---as a mid-level manager---you do NOT have the freedom to basically re-brand a product without securing the approval of those in the executive suite. ...and depending on their management style, you could very easily find yourself being handed marching orders for strategic decisison that were made in the executive suite.... ...and your job is simply to IMPLEMENT that vision, and make the day-to-day 'practical" and "creative" decisions necessary to realize that vision. Bottomline: If Pete Parsons allowed Luke Smith to so aggressively re-brand Destiny----Bungie's ONLY product----in this fashion completely on his own? Then Parsons is an idiot, incompetent...and was completely asleep at his post. But I don't believe that any of what I said is true, because I don't believe he did that.... Because if you listen to the various interviews that the Departments head gave about the development process, there was a clear conflict between them about what direction to take the game.....and those conflicts need to be resolved from the top-down. And if you listen to Luke Smith, he was clearly not on board with the changes being made in the name of PvP. Because he always refers to the Crucible team and Weapons team under his leadership as "THEY"....not "WE". Which you almost NEVER hear a department head say about the people he is leading. Which means something happened that he is (probably unconsciously) distancing himself from.

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  • [quote]Then you must work in a privately owned company...where "Director" is synonymous with "CEO". Because what you just said, is not true in a large corporation that is publicly owned. In THAT setting---as a mid-level manager---you do NOT have the freedom to basically re-brand a product without securing the approval of those in the executive suite. ...and depending on their management style, you could very easily find yourself being handed marching orders for strategic decisison that were made in the executive suite.... ...and your job is simply to IMPLEMENT that vision, and make the day-to-day 'practical" and "creative" decisions necessary to realize that vision. [/quote] I've worked for both but yes my current position is for a private company. I am not equal to "CEO" but I do report to a C level person. We discuss what the business needs/wants. I plan design and strategy and cost and with approval implement. Working in both types I'd never go back to large corporate structure again.

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  • Smaller businesses tend to be less hierarchical. But this situation has all the feel of something that was ordered from the top-down by those who were out of touch with the community, and more focused on internal goals than customer expectations.

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  • If you were a lawyer, you might have established reasonable doubt with one or two jurors. Certainly enough to win a acquittal for a crime. Problem is, On Sept 6th the community found a smoking gun, found lying next to the body of Destiny 1, with Luke Smiths fingerprints on it, which was found in the trunk of his car, with his phone records tracking him to the scene of the crime, multiple tweets, bungie vidocs, and interviews documenting the slow torture and murder of a mature and robust game with him at the helm. Just didn’t realize they were watching the crime. Couldn’t have pulled it off without Noseworthy and Nerfsniewski, and might have gotten away with it had it not been for you meddling consumers.

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  • Smith was the assassin. He wasn’t the person who ordered the hit or paid the contract.

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  • Dead on

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  • Psyggie!!

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  • Hey friend I'm still here!

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  • Good to see you! I pop in from time to time. See what’s going on as far as updates. How’ve you been?

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  • Sweet yep hopefully this upcoming one makes it more exciting. I'm good! Just finished an online degree.

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