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#feedback

Bearbeitet von Lucky_Hollywood: 3/16/2018 5:56:02 AM
8

THIS IS IMPORTANT. I SHOULD HAVE SAID THIS LONG AGO......HOPE ITS NOT TOO LATE!!!!

Hunters have to many "perks". I can sum this up quick. Dodge grants instant reload, invis, disorients, breaks all tracking (negates all tracking grenades/rockets in pvp, making them worthless for anyone else to use against said hunter) and health regen after a strike....oh plus the actual "Dodge" itself (which is seldom WHY ITS USED.) Think about this.....that's 2 tracking rockets or sins of the past INSTANTLY, more than enough to wipe a team....with a simple dodge...EVERY GRENADE IN THE LAUNCHER (colony). Let's add in enhanced radar, enhanced tracking with an X on your face, smoke that disorients and slows (on top of your dodge disorient) decoy smoke as well, throwing knives, GRENADES THAT CHASE ACROSS MAP, faster melee speed, removal from radar. I'm sure I'm forgetting something. Hunters are designed for pvp. They need to be balanced out, or you need to give extra abilities to TITANS AND WARLOCKS. This is why hunters on average have a higher KD. The odds are literally in their favor. If i was invisible I would kill you all the time too. If I could dodge your bullets.....etc. I have no problems with hunters, I kill you all the time ; ) I DO NOT CARE ABOUT YOUR COMMENTS. HUNTERS NEED TO BE FIXED (THAT MEANS LESS THAN 30 ABILITIES FOR THEM) NOTICE I DIDN'T MENTION SUPERS

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