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#feedback

Bearbeitet von A_dmg04: 2/26/2018 11:23:07 PM
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What would you tell them?

So if a Bungie employee came up and asked you to summarize your complete Destiny experience, what would you say? This question came up recently when I was raiding and I figured it would be an interesting topic. Personally, "I like the Destiny universe. I like the enemies and how certain enemies are unique and powerful. Crucible I'll admit I like to win and thus I don't play that often because the gaming community I'm a part of don't play a single game. We play many and that is the source of our strength is being able to say that Halo has a much better sprint system then we do or the capabilities and storytelling of Final Fantasy games is unparalleled or the fact that Fortnite does a better job at getting people with mics together so we can laugh and make callouts better. These aspects are why we don't play Destiny in crucible a lot. Where those other games are fun and more in tune with it's players is where crucible consistently falls short. My solution to that is simple: More gametypes, more maps, and more fun. Give us a reason to go back and forth from the various planets too for coordination. I'd love a fun IO map which features a giant loop around aspect to signal the SRL players who would say, "Oh, I can jump that." or "Oh, I can get up their with a sparrow" just to name one example. PvE wise? I keep playing because of it. Like Heroic strikes and normal strikes. Like Faction Rally though, if it was possible, I'd actually like to change the landscape of the Tower. We've had season 2 pretty much come to a close and it is literally the exact same cosmetic tower. Show changes or upgrades or modifications in my opinion. Show progress. Make it a mini game if you will. If 10,000 acts go towards... a shield generator. Put in a shield generator. Show % of progress in case people are curious." [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • I don't know why you guys thought I wanted this, but I never did: Who the hell wanted second slot primaries 4v4 was a huge mistake, I want to know why you did this? I never wanted supers to all suck compared to D1 Why did you get rid of the skill tree? The way you use shaders is atrocious. The raid design you made for D2 was terrible. Exotics are not exotic. Strikes are useless, why did you go backwards with them? Who's idea was it to use tokens? What were they thinking? Taking away random rolls was a huge mistake, Masterworks is not the answer. Does the entire team know that they took a good year 3 D1 game, and regressed in almost every category known to the game? Why are heads not rolling, who's fault was this? Are you happy the game's audience has already abandoned the game? What were you guys doing for the last 3 years?

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