Most of these strikes are designed to run through anyway. Think about the nightfall. The timer pushes you to go as fast as you can, thus making running the most efficient method. I understand that the player not pulling their weight on a boss fight is bs. But don’t be mad at players for running through a strike, that’s Bungie’s fault for designing the strike that way. Why fight crowds of ads when you can run through them and go straight to the boss? If anyone needs a rat king, you have to finish a nightfall with 5 minutes left anyway. The timer is the issue, as well as the design flaw.
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[quote]Most of these strikes are designed to run through anyway. Think about the nightfall. The timer pushes you to go as fast as you can, thus making running the most efficient method. I understand that the player not pulling their weight on a boss fight is bs. But don’t be mad at players for running through a strike, that’s Bungie’s fault for designing the strike that way. Why fight crowds of ads when you can run through them and go straight to the boss? If anyone needs a rat king, you have to finish a nightfall with 5 minutes left anyway. The timer is the issue, as well as the design flaw.[/quote] You are basing the argument on Nightfall timers? 1). Timers are going to be done with in February. 2). Strike, not Nightfall, STRIKE. Strikes are there to have fun, not worry about getting it done with immediately. Most people don't play strikes on time limits like half of you clowns say.
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[quote][quote]Most of these strikes are designed to run through anyway. Think about the nightfall. The timer pushes you to go as fast as you can, thus making running the most efficient method. I understand that the player not pulling their weight on a boss fight is bs. But don’t be mad at players for running through a strike, that’s Bungie’s fault for designing the strike that way. Why fight crowds of ads when you can run through them and go straight to the boss? If anyone needs a rat king, you have to finish a nightfall with 5 minutes left anyway. The timer is the issue, as well as the design flaw.[/quote] You are basing the argument on Nightfall timers? 1). Timers are going to be done with in February. 2). Strike, not Nightfall, STRIKE. Strikes are there to have fun, not worry about getting it done with immediately. Most people don't play strikes on time limits like half of you clowns say.[/quote] I agree strikes are meant to be fun. For you that means clearing adds, for others it means running past them. Each to their own, I don’t get mad at people who don’t play according to my style, I try and adapt my own where possible.
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The problem is people not pitching in to help when it's needed. There is also when they practically enforce their mentality down their teams throats, keeping them from doing what they want/need to do. Examples: "We need to escort a guy to advance to the next session? No matter, I'll just run through everything and wait for the team to catch up." "I just skipped over every add imaginable. What's that? My team appears to be fighting. I'm sure they aren't doing anything important like challenges. No matter, I'll just blow myself up and pull them forward. They are going to thank me after this!" "Hurry up you sh*t heads, I wanna get thi-" *blown up by the two cyclops guarding the portal. "Oh, the boss fight? I don't wanna deal with it. They can do the work, I'll just watch."