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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
12/28/2017 6:43:37 PM
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Player Feedback: The Dawning

Hello all, Since the Dawning went live, we've been watching the conversation and recording your feedback. I'd like to give a short list of items that have been noted. This list is not prioritized in any fashion, but a quick representation of trending topics throughout the community: [quote][b]• Eververse • Mayhem • Vault Space • Endgame - Strikes, Raids, Item Collection • Crucible - Gametypes, Team sizes • Sandbox Balancing - Exotics weapons and armor • Three of Coins • Curse of Osiris: Weapons Forge Questing • [url=https://www.bungie.net/en/Forums/Post/240613535?sort=0&page=0]Masterworks and Weapon/Armor Modifications[/url][/b] [/quote] That said, keep it coming. When we return to full force in 2018, details will be shared on the feedback that was collected and how we'll look to address it. Cheers, -dmg04
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  • Bungo, This comes from a place of love and not hate. However, this community will eat you alive if you let it. I’ve noticed that destiny 2’s loot box system is different than any other lootbox system as you can only get the items by “chance” and not just collect enough token currency to just buy them, in rainbow six siege and call of duty ww2, the lootboxes can still be bought but the rewards can also be bought individually whenever and not based weekly resets or the lootboxes themselves. You guys are probably never going to get rid of them despite the outcry of them, you can at least fix it for the better. Second being open and transparent is something that will earn respect from players. If making content is hard, just ask us!! Ask me! Or even content creators!!The community has more than enough ideas to help. Also release content when its ready, if you guys need more time, although I don’t know what guidelines are set by activision but the community would rather wait on good content than rushed, half assed work. We can tell when it is that and not a finished product. Your content creators represent the games morale, and you can feel it in the tone in their voices that they’re losing that spark, listen to their feedback and opinions, even outside opinions. Take inspiration from other games too! The successes and failures of other games you guys can learn from A personal critique of pvp and pve, after playing mayhem I realized the sped up frenetic pace is something destiny 2 was lacking, a scaled back mayhem in all modes could liven up the game, with faster recharge rates in abilities, it’s also fun knowing you can use abilities to survive 2v1 encounters, something I missed in destiny 1. In PvE Mercury is lacking any depth and exploration, it feels like a puddle compared to other social spaces, you can’t even use a sparrow! But you can drive interceptors! There’s also a lost potential in the Infinite Forest that you guys could do. Make a PvE space similar to archon’s forge or Prison of Elders. It is such a simple idea but you guys miss the thought somehow. The mechanic of getting a key and going into the gate to fight in this random generated room full of enemies instead of 3 quests, you could even add new bosses as time goes on. I know the changes for the better will not happen overnight, but you guys should make a good start by fixing eververse and livening up pvp. Rumble is a gamemode I miss in crucible, I’m sure others miss it a lot too. Lastly, do something about your loot, I’m kinda tired of having my postmaster fill up after 3 crucible matches, it’s a huge chore to recycle all of the trash loot we get a lot.

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