Here's some feedback. I'll pay $50 for a new dlc in destiny 1.
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You paid $60 for one lol
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I'll pay $50 for Destiny 2's content AS a DLC in Destiny 1. If you reversed the special ammo nerf (which would be unnecessary), threw in "Osiris", and made SRL available again, I'd make it 100.
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Bearbeitet von Onyx Guard: 1/5/2018 7:19:46 PMNew super abilities: [spoiler]Warlocks: mind control to turn enemies against their allies (duration and number of enemies effected based on class build and size of enemies targeted), stasis/stun-lock charged melee, healing/buffing aoe effect grenade override. Titans: duel wield machine guns with light infused explosive rounds(first-person, armor buff and movement speed reduction while active), short-range wrist-mounted flamethrower as charged melee override. Hunter: super replaced with advanced utility abilities: hologram projector, wrist-mounted explosive dart launcher as grenade override, deployable arm-mounted personal shield as charged melee override (first-person, no movement speed penalty while in use, no weapon operation while in use [no melee while in use])[/spoiler] New vehicles: [spoiler]-Twin seated patrol tank (one driver, one gunner) -Powered frame (flight-capable EVA armor frame, no weapon capabilities) -Giant robots[/spoiler]
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Please never ever suggest anything ever again, that sounds absolutely terrible
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Nah i agree. If a new dlc was released for d1 today id be back. The movement, the game plays, the abilities. Got me moister than grandmas brownies
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So do my pipes, but people still want to hear them.
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Space battles, to kill those damned ships that keep warping in and out.
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Wormholing * , which means you can't intercept them 😉. But still...spacebattles would be bad ass.
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Bearbeitet von Onyx Guard: 1/5/2018 7:43:33 PMI'm in high favor of this, but I've noticed sizable opposition that doesn't share the same option. [spoiler]Grew up playing Wing Commander. Would love a raid that has us in space to take out a ship's engines then fight our way into the hanger to take it out from the inside. Would be a nice twist if the "raid boss" was actually a squadron of enemy aces in custom fighters.[/spoiler]
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That seems like that one mission in halo reach where you’re in space and take out the corvettes engines and then go in and etc...
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Or battlefront 2. Or wing commander: prophecy (though you only landed on the station, not fight inside it [but engines are a key target most on larger ships]). Definitely not the most original concept, but it would be fun. Also having 5 or 6 unique enemies attacking at once that adapt and alter their strategies based on the order you destroy them would be more of a constant, flowing boss fight than the bosses that repeat phase patters and rely on gimmicks to pad out the fight.
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I wanna play that game dude
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Bump, with a caveat: Said dlc needs to be on par with RoI, quality/content-wise.
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I pay that much just for them to unnerf everything.
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I pay that much if they unnerf everything.
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Bump. It would be worth every penny.
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Bump same