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ursprünglich gepostet in: Bungie, I'm just going to leave this here.
11/21/2017 1:00:47 PM
10
Not going to happen, doesn't need to happen.
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  • Needs to happen. Drop QoL changes, delay the DLC = better outcome. Some people have standards. Maybe if the DLC got pushed back, there could be more tweaks and more QA testing could be done. I'm going to hysterically laugh if they launch this DLC and one of the strikes can't be played on Prestige Mode. Like the current situation we have with one of our currently existing strikes that still hasn't been changed for going on 3 months now. It would be a win/win for everyone. But I know, you're having the greatest time of your entire life apparently with what little we have now, so to hell with everyone else's personal experiences right ??? I mean shit, in a different thread you posted on, and I quote "if you don't like it play something else." You obviously only care about your own personal experience.

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  • The end game changes won't impact the play of the actual story content and new game features. And if the content is ready to be played, it's ready to be played. Everyone had [i]standards[/i]...and I play games because of [i]game play[/i]. Not loot or status symbols. If the lack of the QoL features are a deal breaker for some people, not buying or not playing sends a clear message to Bungie. Those of us enjoying the game will play on.

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  • Oh you play the game for game play? THEN -blam!- OFF of these forums you -blam!-ing piece of shit. Go play your great game!

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  • Bearbeitet von Dang lmao: 11/21/2017 5:44:46 PM
    I gave you an outright example of the [b][i]Vanilla[/i][/b] game having bugs that don't even allow the game to be played properly. An entire strike by itself has to be pulled out of the NF rotation to avoid issues. You think the DLC is going to launch perfectly ? C'mon dude, I know damn well you've played D1 through it's entirety and you know that's shit. Almost every thing they released had bugs that made certain content either unplayable or close to it. To me, it doenst even sound like the base game itself was ready to be played. Look at how the game launched. We literally took several steps back in almost every single thing in this franchise. When to comes to standards and the fact that you play simply due to game play. So you're telling me you can sit there and run the same boring strikes, the same PE's, the same adventures and lost sectors over and over again simply due to the game play lol ? Like I said, some have standards, some don't. Your standards must be painfully low. No offense. I could play strikes over and over if there were heroic modifiers (I know they're being added but let's see if it's not just higher leveled enemies and actually has modifiers like we used to have). I could play sectors and adventures if they actually had any kind of out of the norm mechanics and weren't just mini mission "shoot this, go here" run of the mill shit we've had 4 years straight now. What we have and what's coming with the DLC does not look fun to me. Maybe the first run through and that's it. Why no vehicle usage in missions, adventures, or sectors ? Many people including myself would love that and would actually improve the game play on a substantial level. Too many missed opportunities with all of that. Pushing back the DLC could help remedy those things I brought up. None of what I said has a damn thing to do with loot or status symbols. It's making the core game play [b][i][u]fun.[/u][/i][/b] "Shoot this, scan this" gets old as hell insanely quick and does not draw me closer to the game in any way. I have no idea how the hell it could rub the right spot for others.

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  • Every game in this day and age has bugs. Horizon Zero Dawn had the closest thing to a [i]perfect launch[/i]. That I've seen in the last ten years...and even that game still had bugs that needed patching. A small team of QC testers simply can't replicate all the possible conditions that millions of players can. Especially when some of them have financial motives for trying to find ways to [i]break[/i] the game. Hell True Vanguard released a video talking about how much time he was spending (unsuccessfully) during a pre-release play session with CoO [b]trying to glitch through walls and finding other bugs.[/b] If you want perfect games, your going to find yourself with [i]nothing to play.[/i] Especially among AAA games this complex and this big.

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  • Two wrongs don't make a right. The reason why these big AAA games have so many bugs are due to pushing out content when it isn't ready. Which is exactly why this thread is suggesting not pushing out something when it probably isn't ready. If they have a hard time catching some of the game breaking bugs like the NF example [b][i]at the very beginning of the strike[/i][/b] (if I'm not mistaken) then they need to hire other 3rd party QA testers if they can't handle it themselves. I'm sorry, but I see no excuse for things like that. I work in the automotive industry. When our parts are out of spec due to quality isusses m, 3rd party support is brought in so we don't push out poor quality products. As well as delaying a new product when we know it isn't ready to be shipped. The TV example is silly. He's not even a person that's well versed in purposely trying to break the game. I'm not even asking for games to be perfect, but D2 is going backwards in this franchise. It's not even the game breaking bugs, it's the lack of core features [b][i]that some of their previous franchise titles had for [u]years.[/u][/i][/b] If I was someone who truly liked the campaign missions (I will say I like the two(?) missions that involved vehicle usage) I can't even replay something as simple as that unless it's a mission under Ikora which only rotates after a certain given time. Like I said, multiple steps backwards. If delaying the whole title or dlcs/expansions might help remedy the issues we're having, then I am all for it. I'm sure many others would be as well. I'll talk quality over trying to push out meaningless content as fast as possible. A lack of content isn't even the issue with this game, it's the lack of incentive and nonispiring game play that is the underlying issue. Look at VoG. At first it wasn't exactly the most rewarding experience, but the encounters were very fun and well thought out which added to replayability by itself.

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  • Bearbeitet von TotalDramaGamer: 11/22/2017 3:02:05 AM
    Just ignore Kelly here. Literally, half of his arguments are making ludicrous parallels to games or concepts that have fundamentally different rules and backgrounds or correlate on the vaguest and thinnest of terms (the True Vanguard point) , mainly every time he compares to the Division or his personal definition of 'exploit' and other like words, and the other half consists of blaming the victim for a company's mistakes (the 'ready to play' point). Seriously, he can't even admit that a game deliberately [u]lying[/u] to the player is a fault. But rather... a safeguard against 'exploits'... that were designed in the game for something the devs could not anticipate (obviously, this explains why they were already there... because they didn't see it coming.... Lol) based around events and a plethora of items that encourage 'exploitative behavior'... He's sunk so low he's just become the LethalViper of this forum, just on the opposite side of the fence. And when he knows he can't continue because he'll run into circular reasoning or just repeat 'you're just wrong' statements he'll go mute from the argument. He would make a great politician though. Or even be part of a law firm for large pharmaceutical companies.

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  • So true.

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  • 5
    If bungie shit on a plate, you would still eat it Kelly.

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  • [quote]Not going to happen, doesn't need to happen.[/quote] Should and does. Just because you and the rest of the BDF minority are happy with a mediocre game doesn’t mean the rest of us have subjugate ourselves on your behalf.

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