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ursprünglich gepostet in: Message from a bewildered Destiny fan
11/9/2017 6:21:42 PM
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Everything I don't answer I agree with. [quote] The Raid: As stated earlier, one of the devs said this was a collecting game. So as I have nothing else to do, I have been trying to collect as many of the items in the game as possible. Unfortunately even after running the raid around 7 times I am still missing the sword, handcannon and sniper. [/quote] After 7 runs you shouldn't have everything. Continue running the raid, then you will have a chance at getting what you're missing. The RNG system promotes collecting because it encourages you to continue trying for the desired item. You may not get it on your first try, or second, or third. The struggle of trying to get a weapon and not getting it adds more gratification when you finally do. [quote]All of my friends have moved on to the point of never wanting to raid, and while guided games is a good idea for those new to the raid experience, the fact that it has no quality control option (Raids completed, Par completion time, Power level) means that for someone wanting to finish it with purpose it is simply a waste of time. So as a result I have not raided in weeks, even though I want to.[/quote] This supports my previous argument. Sure guided games might give you shitty teams that will fail to complete(p.s. destinylfg is a better alternative cause it has the quality control options you want), but you will eventually get a team decent enough to complete and I assume you'll feel more accomplished when you do. [quote]The Gunsmith: The only thing keeping the gunsmith relevant to me is the fact that he's voiced by John DiMaggio. I am absolutely SWIMMING in mods at this point and as this game is only a collecting game, I have been trying since the game has been out to receive an Atheflaad-D from him to no avail. Why not have a system the player wants to work towards, but more importantly works for the player? What if you could pick up dailies that awarded you foundry specific weapon parts? (Omolon, Hakke, Suros, etc.) And what if Banshee had a rotating inventory of blueprints for weapons that changed daily? For example the blueprint for my elusive Atheflaad-D for example would cost around 10k Glimmer, and would be craftable at Banshee if I brought him 75 Weapon parts and 25 Hakke Weapon Parts. Or if you're feeling lucky, you could still just turn in the 25 parts and get one of the 50 weapons hes got in his drop table. [/quote] This concept contradicts your later complaints of Mida being given to everyone. One of the only things keeping everyone from having everything is the RNG system. For example, Uriel's Gift is an exceptional weapon. It is desired by a majority of the player base because of its PvP performance. You express your problems with everyone having Mida. Providing a straightforward system that allows people to actually get what they want would only worsen the current situation. It happened with Mida, it can happen with this too. [quote]PvP: Okay, I will be the first to admit that I was ecstatic when I heard about the changes to PvP pre-launch. I thought there was no way PvP could get less fun than a Felwinters Lie meta. Wow do I hate being proven wrong. I feel absolutely useless in this build of PvP. [/quote] True. Destiny 2 pvp is absolute garbage. [quote]Ok so I guess the question going into that scenario is: "How do I win a 1v3 or a 1v4 without a super?" Simple, with a grenade of course. Oh wait, you used your vortex grenade in an equally pivotal moment 45 seconds ago to lock down Zone B from being captured, and its STILL not up. That's okay, I guess I'll just go sit with my team with MIDA so I don't feed the other team. [/quote] I disagree here. I think the reality is you will likely lose a 1v3 or 1v4, even with a grenade. The way to solve this problem isn't to merely reduce the cooldown. The way to solve this problem is to revert Destiny 2 pvp to Destiny 1 pvp. Ability spamming and little primary usage were problems in d1 pvp. Keeping the d2 changes to abiltiy cooldowns and ammo solves for this. Reverting kill times allows for the disintegration of huddled Mida users whose only intent is to down an opponent as fast as possible to a more fast paced crucible in which players can rely on themselves. Reverting kill times allows people to use different primaries than just Mida, and adds variety in weapon choice and gunfights to the crucible. Keeping d2 changes in effect but reverting the rest to d1 results in a crucible that is not only much more diverse, but also much more enjoyable. [quote]1. Stickies should either be on a minute+ cooldown OR not be a one shot kill. It shouldn't be both.[/quote] They aren't both. Stickies don't one shot. [quote]2. Similarly to point 1, A shoulder charge should either be tied to a melee charge OR it shouldn't be a one shot kill. Not Both.[/quote] Similarly to point 1, they aren't both. Shoulder charge does not one shot. [quote]4. Sniper should be the pinnacle of the skill cap when it comes to heavy weapons. 6 shots/6 potential kills. [/quote] Oversimplifying. 6shots/6potential kills means little to nothing. In the current meta you can get 6 kills with 6 shots. Sure it's hard, which is why snipers are underused. For example, rocket launchers are capable of getting 4 kills with one rocket. They're not too hard to use. Snipers require one shot for one kill and require a lot more precision. Harder to use than rocket launchers, without as much of a reward. Changing snipers to be better than other heavy weapons changes the game in its entirety. Simply because sniping is hard doesn't mean it needs help. Sniping will always be hard, any help given to it will prove inefficient as superior heavy weapons will still prevail.
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  • Feel free to read the stickies and shoulder charge part again.

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  • [quote]1. Stickies should either be on a minute+ cooldown OR not be a one shot kill. It shouldn't be both. They aren't both. Stickies don't one shot.[/quote] He was saying they should either charge faster, or they should be a one hit kill. When he said they shouldn't be both, he meant they shouldn't be both slow to recharge and so weak that it takes more than 1 to kill.

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  • Bearbeitet von Alter Requiem: 11/9/2017 7:19:35 PM
    Destiny LFG has communication, but not quality control. Cant tell you how many times Ive been lied to for a carry through the raid in D1. Have had some good experiences too, but bad outweigh the good. Left a bad taste. In game matching has potential to skip the 3rd party crap and just introduce decent search options. Im not saying snipers need to be better than other power weapons in every scenario, im saying in this meta its nearly impossible to use them as well as they were used in D1. And theyre even less common to be able to use. I keep having to explain myself because of my sloppy wording, but about stickies and charges, im saying they should either one shot and be a minute long CD, or not one shot and be on a shorter CD. Right now they dont one shot AND take over a minute to come back. Everyone having MIDA is totally different than everyone having basically any purple leading the meta. Third eye is the best thing about MIDA that makes it almost irreplaceable save for certain maps where id rather use antiope. I dont care if everyones handed uriels. I care if everyones handed MIDA: the class of weapon that should be the pinnacle of rarity. In my opinion all exotic quests should be about as difficult as rat king or acrius to really earn them. Also my axion bolts in d1 gave me EXTREME 3v1 potential alongside a high impact Handcannon. Now everythings dumb.

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