I'm not defending Bungies lack of commitment for good servers but dedicated isn't the answer. Do you honestly know how expensive have all servers as dedicated servers is?
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Do you know how much money bungie made off the destiny games? They could afford it if they gave a shit.
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I don't think you really understand the math here. Let's assume non corporate pricing on a server. For a user to host a dedicated server they on average spend $150-$200USD per month on host privialges alone (this does not include and VPNs or electricity cost in the full price). Now assuming that they have similar number of concurrent players on all platforms this would put the player base at approx 4 million users. Now allow 1 server per user (this allows for discrepancy in player numbers and solo instances when the game does not find anyone for you) that alone puts the cost at $600-$800million dollars per month to facilitate that many users. Now these number are very abstract but considering these numbers one could predict anywhere from $400million-$1billion per year in server costs alone. You really think Bungie has that kind of profit yearly?
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Uhh, you're so wrong it hurts my head reading it.
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Why don't you show me where they could host cheap servers, less than any figure I've commented. Please, I'm waiting.
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Your math is way off. And yes I do think they can afford it.
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Like I said it's an abstract number. After talking with a friend who knows about this a good average estimate is $20 per person per month. (Common ranges are on average 1-60/p/m.) Even still at $20/p/m that's close to $700 million per year. And even if it was only $1 thats still $36 million.
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If it is that expensive how does any game company afford it? There are plenty of games that have dedicated servers. All of the battlefield games for example have dedicated servers.
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Bearbeitet von ADragonWithin: 9/22/2017 1:16:00 AMMost game companies contract out server hosting or already have the infrastructure in place for doing so. -Most games- don't have a unifying world server that Destiny and Destiny 2 requires, almost every other game's multiplayer system is PvP or Co-op Singleplayer, and the majority of that has always used the servers as just a router between players, thus making it indirect P2P, not an actual host server; routing servers costs a lot less as they need to deal with less hardware. The only one that comes close is World of Warcraft, with a singular large set of hosted worlds, which Blizzard has poured A LOT OF MONEY into for infrastructure. Oh... Hmm... Blizzard, that company sounds familiar in relation to Destiny 2. I wonder why Activision and Bungie partnered with Blizzard for their Destiny 2 launch on PC. It's almost like someone actually thought through how PC would need to deal with player connections.