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Bearbeitet von FairlySplendid: 7/11/2017 10:33:00 PM
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I feel like the #1 mistake you can make when trying to wrap your head around these changes is to envision how they would work in a D1 encounter. D2's sandbox, encounters, mechanics, ammo economy, DPS values, etc, etc have all been tuned and EXTENSIVELY play-tested around these changes. Once you've established [i]that[/i] as a baseline. These things start to make way more sense. Like LMGs for example. In D2, we have auto rifles [i]and[/i] SMGs available to us in kinetic/energy (primary/elemental) weapon slots. The LMG archetype would simply overlap too much to make sense.
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