Plz Bungie
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Only for crucible maps. Strikes would make it too easy. I feel the hard ones should still be in there
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Yes yes and f@&$ing yes
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This would be a really good addition. It's been in other games for years, no reason it shouldn't be in Destiny 2.
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Bearbeitet von Aarchon_Priest: 6/25/2017 11:12:32 PMJust perms ban Sector 618, worst map ever created.
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Strike voting yes, a timed vote of two random strikes not played by eldest player (the player with the longest continuous strike playtime) in the last half hour. Two strikes to vote for at a time with the most voted strike being next. The vote time would be 5 seconds, if a strike isn't voted for or a tie isn't resolved then one is chosen randomly.
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I'm imagining what it would be like and I have to disagree. People in groups of 2 going into strikes to do a certain strike, one person doesn't want to do said strike voted for, person leaves...so the same situation. But, they should add a heroic strike mode for each strike (essentially instead of it randomly giving you a strike, you simply hover over said strike you want to play in orbit, strike heroic modifier like in the play list. Now onto crucible: I'm going to use 2 other games as examples: Halo 3, the pit is one of the options...well, no need to try and vote i guess... Gears of war 4, foundation or checkout in the choice? Well it looks like I'm not playing on blood drive this time either. For crucible specifically it should be random to prevent people from only playing on the same maps...but this happens anyways...NOBODY WANTS CROSSROADS
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On the PvP side one nice benefit of 4v4 only is the maps can be better designed around team size and layout. So many maps right now feel bad or off at times due to showing up on both 6v6 and 3v3 game types on top of rumble.
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Believe this would help people not leaving strikes and crucible matches won't complete solve the problem but it would help. Pretty sure all of us at one point went into a strike heard the dialogue and are like nope not doing this lol.
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Nope. No Thankyou. Implement a better rotation system than rng, yes. Implement voting, nooooooooo.
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I vote no. Even though I hate some of the maps and strikes I do enjoying playing all of them once in a while.
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Only if it takes the last played map out of the choices. I remember playing the same map for 12 games straight on Halo 4. And Fireteams get 1 vote so they can't bully a lobby. RNG would be the tie breaker.
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Strike voting would be terrible, I like the crucible voting idea tho
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Depends on the total amount of maps in crucible at launch. 10 or less? Probably not. A dozen or more? Then map voting (or vetoing) would be a welcome addition. Strike voting would be nice. Too many times I've loaded into back to back Psion flayers or Valus Taurc (Don't know how to spell his name, don't really care). A way of voting (or vetoing) for which strike you want (or don't want) would be a nice ease of life adjustment.
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Hell to the no, I don't feel like only playing three maps for the entire lifecycle of the game.
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I would rather have the veto system from Halo 3.
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That's a tough one bungie confirmed how they gonna do the maps with each game mode. Each map is gonna be designed to fit that game mode they said in destiny one they didn't accomplish that.
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No because we wouldn't see all the maps or play them, I think you should see the location but other than that no.
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I kind of like the random maps but we should find out what map as soon as have 12 players. So you have enough time to change load outs accordingly. As for strikes doesn't really bother me.
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I will be the guy that votes for Vertigo, Sector 618, and Sniper's Court for Crucible. I will also vote for the worst strikes for that burn on strike.
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They need to show wich crucible map before you land AT LEAST!
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That would be sweet