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#feedback

5/23/2017 10:35:35 PM
8

Sticky Nades

They should be reduced by 25% damage. Enough to put you absolute like any other grenade. I'm tired of trials just being a sticky nade spamming fest. It's almost as tilting as getting wormwooded from range. :/

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  • No. Stickies have always been a OHK from Destiny launch and prior in other Bungie games (Halo, Halo 2, 3 and Reach). What they should do is remove the extreme attractiveness those fusions and fluxes have. I have done waaaay too many bad tosses just to watch that flux curve around a corner and stick someone I had no business sticking at all. I never witnessed in any Halo MP the crazy tracking on stickies we see in Destiny. Even playing Halo 5 there is no tracking whatsoever with stickies - you miss, and it is a wasted toss. And honestly, that is how it should be - stickies should be a high risk, high reward option. They should not be a gimme kill because of netcode that is way to generous because of latency, however this is another reason why Activision should invest in a DS setup over P2P.

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