The premise/goal here is to allow players to do deep reforging but without trivializing gameplay.
(IE: Giving players a reason to hunt down weapons, armor, and to seek out specific perks.)
Also the cost will make it an end goal. (Could serve as Endgame for Casual Players.) As the deeper into the forging you go the higher the prices, and the more time invested.
So for while RNG may give some players the "God Roll", other players can make it a quest to slowly acquire their ideal gun & armor.
So when they have finally achieved that ideal gun. It will be something they can be proud of, and indeed earned as it took a large amount of time & dedication.
Please note both of my below suggestions are for Legendary Items ONLY.
Exotics are exempt for obvious purposes/reasons.
Reforging will only effect perks on said Weapon.
Reforging will not change the Weapons Appearance, Handling, and base stats.
(Obviously...)
Forging however is a different beast.
Weapon Reforging:
NPC: Gunsmith
Process:
Interact with the Gunsmith, and press R1/Right Trigger to enter the Reforge menu.
Step 1: Select your weapon
Upon selecting it the Gunsmith will begin the process.
A new menu opens showing you the Weapon displayed now as a blueprint with colored lights running through various lines on the blueprint, & below that it shows each column of perks for the weapon.
Each column & perk slot MUST be unlocked before you can change/add the perks in.
In addition when selecting perks you have to have the following:
Motes of Light
Legendary Marks
Weapon Parts
Glimmer
A Weapon of the SAME type (Must be a Handcannon to add it to a Handcannon & etc.) with the Perk on it, also the perk must be allowed on the weapon and in the same Perk Column.
Example:
Omolon Handcannons cannot have Hidden Hand rolled on them.
So you cannot reforge Hidden Hand onto the Weapon period.
(This will dismantle the weapon.)
Edit:
Additionally...
If your trying to reforge Hidden Hand into column 1 when your gun being Reforged can only receive it in column 4. The reforge will give you an error.
____________
Each perk will have different prices in materials.
Column 1 - Scopes
Unlock price = 1500 Glimmer
Brings up a list of scopes that you can add, their price in materials.
1 Appropiate Weapon with the Scope on it.
Column 2 - Perks
Unlock Price = 3000 Glimmer + 25 Marks
Brings up a list of perks, each perk slot (max of 2) cost 10 Marks to unlock.
Perk(s) chosen costs:
25 Marks
25 Motes of Light
25 Weapon Parts
1 Appropiate Weapon with the Perk on it.
Column 3
Unlock Price = 6000 Glimmer + 50 Marks
Brings up a list of perks, each perk slot (max of 1) cost 25 Marks to unlock.
Perk(s) chosen costs:
50 Marks
50 Motes of Light
50 Weapon Parts
1 Appropiate Weapon with the Perk on it.
Column 4 - Perks
Unlock Price = 12000 Glimmer + 100 Marks
Brings up a list of perks, each perk slot (max of 3) cost 50 Marks to unlock.
Perk(s) chosen costs:
100 Marks
100 Motes of Light
100 Weapon Parts
1 Appropiate Weapon with the Perk on it.
Please note that the prices are per perk.
So to completely fill Column 4's 3 slots you would need to spend 300 of each material and need 3 weapons.
____________________
Weapon Forging
The following would be accesed by pressing L1/Left Trigger from The Gunsmith Menu/Interface...
Forging is he process of creating/upgrading your own weapon but with severe limitations.
Weapon Forging:
NPC: Gunsmith
Forging can only be done using:
A. Blue Weapons
B. Manufacturer Frames
The process is simple.
Blue Weapons:
Weapon Forging a Blue Weapon will be a long process that results in turning your Blue Weapon into a Legendary Quality Weapon, and like Reforging will take time and effort.
Using a Blue Weapon will keep the Weapon's Appearance & Stats, as well as determine what perks can be put on the gun.
IE: RoF, Impact, etc do not change.
Forging will also clear off all the current Perks on the weapon, add 4 Perk columns, and an Infusion Node.
Using a Manufacturer Frame:
This will result in the player custom building their own Hakke, Omolon, Tex Mechanica, & etc weapon.
Basically its a empty shell, its the "Appearance" of the gun, and determines what perks the Gun is Valid/Compatible to receive.
Column 1 - Scopes
Unlock price = 1500 Glimmer
Brings up a list of scopes that you can add, their price in materials.
1 Appropiate Weapon with the Scope on it.
Column 2 - Perks
Unlock Price = 3000 Glimmer + 25 Marks
Brings up a list of perks, each perk slot (max of 2) cost 10 Marks to unlock.
Perk(s) chosen costs:
25 Marks
25 Motes of Light
25 Weapon Parts
1 Appropiate Weapon with the Perk on it.
Column 3
Unlock Price = 6000 Glimmer + 50 Marks
Brings up a list of perks, each perk slot (max of 1) cost 25 Marks to unlock.
Perk(s) chosen costs:
50 Marks
50 Motes of Light
50 Weapon Parts
1 Appropiate Weapon with the Perk on it.
Column 4 - Perks
Unlock Price = 12000 Glimmer + 100 Marks
Brings up a list of perks, each perk slot (max of 3) cost 50 Marks to unlock.
Perk(s) chosen costs:
100 Marks
100 Motes of Light
100 Weapon Parts
1 Appropiate Weapon with the Perk on it.
Please note that the prices are per perk.
So to completely fill Column 4's 3 slots you would need to spend 300 of each material and need 3 weapons.
__________________________________
So any thoughts? Ideas?
Please be constructive as with refinement this could be an idea that Bungie (I know...its unlikely) will loom into/consider.
I personally feel it would please most people as it would allow folks to get the weapons, armor, look, & playstyle that they desire, without trivializing content & making the weapon feel earned as it will still take time & effort to complete.
Please see my next thread for Armor Reforge description.
(Link Incoming)
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Monday Bump
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weekend bump
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morning bump
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Reforge ruined year 1