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ursprünglich gepostet in: Why tf are people saying nerf snipers
9/4/2016 3:47:54 AM
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[quote]That's the stupidest thing if ever heard that's like saying make rockets do less damage[/quote] Nobody sane is asking for snipers to do less damage, merely for them to follow the rules of the other guns.
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  • Snipers actually follow the same rules as other guns.

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  • [quote]Snipers actually follow the same rules as other guns.[/quote] Except they don't. All other guns (especially the other special weapons) have range limitations while snipers don't. All other guns also have effective countermeasures, but any counter you try against a sniper can be overcome by luck and/or skill.

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  • They have range limitations. The maps are just too small for that. Well there are y1 maps where you see damage drop off on snipers. They are no longer in the rotation.

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  • Bearbeitet von Orrion: 9/5/2016 7:12:14 PM
    [quote]They have range limitations. The maps are just too small for that. Well there are y1 maps where you see damage drop off on snipers. They are no longer in the rotation.[/quote] The limitation on a sniper rifle should be the other way around - they should be less effective at closer ranges. They're SNIPER RIFLES. They don't need to do that with reverse damage fall off (which is a silly concept, but then again so is magically heavier shoguns and they did that), but they need to do something. I don't care whether it's a descope mechanic, absurd flinch, longer weapon ready times (already done with other guns), removal of the ambush and similar scopes, some combination of the above or something else entirely. It just needs to happen.

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  • It would actually make them follow rules that no other gun has.

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  • [quote]It would actually make them follow rules that no other gun has.[/quote] Every gun already has a niche and range disadvantages. Snipers don't.

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  • Scouts?

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  • [quote]Scouts?[/quote] Scouts are much easier to counter the closer someone is. Autos and hand cannons will both trump them. It's also the special weapons that are quite blatantly restricted - except snipers, of course.

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  • Actually no. Autos and hand cannons do not trump scouts. On the maps that are in rotation there is virtually no damage drop off for scouts.

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  • [quote]Actually no. Autos and hand cannons do not trump scouts. On the maps that are in rotation there is virtually no damage drop off for scouts.[/quote] There doesn't need to be. A Scout's strength is the ability to land multiple consecutive headshots at range. As players get closer it becomes much tougher to land those scoped headshots on larger, more quickly moving targets. A good auto user is going to mow you down before you get those shots off. If my enemy has a Scout at close range and I have an auto or hand cannon and I shoot first and make no mistakes, I'm gonna win. Which is how it should be (and that's how skill comes into play - creating the advantage and not making errors). The problem with sniping is that you can jump a sniper at medium or close range with a weapon made for those ranges, make no mistakes, and lose. A sniper can trump anything simply because it's a sniper, and that's not the way any weapon should work. Even rocket launchers and machine guns have more reliable strategies for counters.

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  • You realise how hard it is to consistantly land headshots up close with a sniper?

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  • [quote]You realise how hard it is to consistantly land headshots up close with a sniper?[/quote] Doesn't even need to be headshots. I've been bodyshot twice in the time it takes to kill a sniper with an auto rifle (where I landed ~75% headshots). I've also been bodyshot and then had the sniper swap weapons and shoot once to end the fight (usually with a hand cannon). It also doesn't matter how difficult it is. With the other special weapons, it is IMPOSSIBLE to get kills outside their niche. I don't think sniping at medium/close range needs to be nerfed into impossibility, but it certainly needs to be made less effective than it is now. I have a video of my friend going on a small spree with a pulse rifle. He killed 3.. then a 4th guy jumped him and got his shield down. My friend hid behind a pillar, swapped to his sniper rifle, popped out and headshot the guy at 15 feet before his shield had started recharging. That's when you know something is wrong with sniping. When it becomes a viable tactic to swap to a sniper rifle in an encounter you're losing at a range anyone who has ever played a different FPS before would scoff at, there's a problem. It'd be a different story if all guns were balanced to work the way sniping does, but nearly every balancing change they've made in the last year+ has done the complete opposite. The changes were all geared toward establishing niches for guns, and limiting or destroying their ability to get kills outside of that niche. This has been especially true for the special weapons.. except snipers.

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  • Not true. Scouts can be used at any range.

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  • [quote]Not true. Scouts can be used at any range.[/quote] They're less effective at close range, though. Already discussed it.

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  • So are snipers.

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  • [quote]So are snipers.[/quote] Not in the same way. A Scout can't come back against someone who jumps them at close range and makes no mistakes. A sniper can.

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  • So your saying that beating someone through skill is unfair? And luck will always be random because it's luck.

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  • [quote]So your saying that beating someone through skill is unfair? And luck will always be random because it's luck.[/quote] It wouldn't be unfair if the rest of the guns worked in that manner, but they don't. There's no adequately explained reason for sniping to be able to trump every other gun just because it's a sniper. Same with luck. If I could turn around and kill you with a stray shotgun bullet across the map, it'd be fine for snipers to turn around and get a lucky headshot off after they've been jumped at close range. But you can't do the first one, so the second one shouldn't be able to happen either.

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  • Every video game featuring snipers will have those lucky kills. Why do you think there are all those 360 montages? Snipers in close quarters have a large disadvantage because you can't aim very well as you're getting shot. Also they don't have perfect accuracy hip firing so hip fire kills with snipers are always lucky unless you have take a knee which isn't in year 2. And that shotgun argument doesn't make sense unless you want to say that they should be like their real life counterparts.

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  • [quote]Every video game featuring snipers will have those lucky kills. Why do you think there are all those 360 montages? Snipers in close quarters have a large disadvantage because you can't aim very well as you're getting shot. Also they don't have perfect accuracy hip firing so hip fire kills with snipers are always lucky unless you have take a knee which isn't in year 2. And that shotgun argument doesn't make sense unless you want to say that they should be like their real life counterparts.[/quote] The difference here is that in Destiny snipers at closer quarters can aim quite well even while they're being shot. I know this firsthand, having been the victim of it lots of times even while shooting them in the head repeatedly. The shotgun argument is about balance. Shotguns have been nerfed twice this expansion with the intent of keeping them as very limited close quarters weapons. To give them a niche and keep them there, in other words. Snipers, however, are the gun type without a niche. They're unbalanced, and that's not a good thing at all.

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  • He presented a straw man argument and used the silliest justification for it

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  • What's my straw man argument? I'd like to know.

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