Sniping is pretty damn simple in Destiny, its mechanics aren't that different from playing a scout rifle, so the skills from that easily transfer.
The map's terrain makes sniping easy, most of them are on the same land surface, so you know where they're coming out from. Other games like Titanfall + Overwatch the players are coming from either in front or above you. With the radar visibility showing immediately once you de-select ADS you can spam it to get perfect visual radar site.
Drag scoping takes mediocre effort also, you just need to re-asign your aim to the players head location and since the map terrain is mostly the same throughout the map it's so easy to land headshots on players not expecting to get sniped. Last time I got 4, one after another.
Also most snipers tend to stay near a wall so anyone using a primary to get them usually cant get them in time since they lose no movement speed while in ADS, well very very limited. Even then they de-scope and go into cover after taking a single shot or 2 by a primary. Once a shotgunner goes in, it's either do or die, there is no second chances.
It's the one and only precision weapon in the entity of the game that doesn't have to rely on headshots to kill (funny right?). You can just double tap snipe with the rate of fire it holds or just body shot swap to primary to finish off.
The only thing snipers have to worry about is other snipers or players on their supers coming for THEM, not another player. Other than this, they have no cons in game-play mechanics.
For me personally, a weapon to be considered a skill based weapon, it has to be unforgivable to any mistakes (Fusion rifle for example), condition that could hinder performances and lacks variety of ways to be played. Sniping in destiny dodges all of this, it's the most forgiveable special in the game, unlike shotguns, snipers have no cons that reduces their performances, and they have the most variety of ways to use, hard-scoping, drag-scoping, 2-body shots, 1 body shot + primary swap.
[b]Many here will down vote your post or mine btw.[/b]
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Actually snipers still have the advantage over most supers. They fire faster then most 1 hit kill supers.
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Heavy too!
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Rockets (the end all do all) can still clear out people as planned. But nothing sucks more then getting sniped mid heavy machine gun fire (its probably why no one uses the sleeper simulant in pvp).
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Bearbeitet von HyperVigiIant: 2/15/2016 5:06:28 PMI've sniped many and jumped away from their rockets quite a few times
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Gotta use the right rockets with the super blast radius. People just assume there safe then BOOOOM
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iAM HYPE LETS GO
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I also would have thrown in that the flinch for snipers in this game is incredibly easy to adjust and even expect. It never seems random and is always set to the same extremity.
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If you have tips on how to compensate for the flinch, I'd like to hear it.
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Its the drag scope. The flinch is basically always vertical by about an inch.
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This guy gets it
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Thanks for your support, I know that I don't have a popular opinion. When I read what you have written here I realize that there are people out there who get it. Thanks again
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Bearbeitet von itsDKY: 2/10/2016 12:04:33 PMHello it's me, DKY. You were very accurate on this part. [quote]Not to mention almost every up close firefight ended in him being one or two shotted by a sniper rifle in CQC.[/quote] This has happened to me here: https://gaming.youtube.com/watch?v=dTkvN3Ziddw&feature=share That's a Binary Dawn with Rangefinder.