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#feedback

Bearbeitet von RavenousLD3341: 12/10/2015 4:27:52 PM
13

Honest Sparrow Racing Feedback

Love it

138

Meh...

96

Nope, don't like it

35

So... Sparrow Racing League (SRL). Honestly, It's great. It has some flaws, but otherwise a very positive experience. This is probably my favorite competitive mode. Due largly to the fact that it's fun, free (mostly) from the regular destiny lag-vantage. There aren't really any bullshit deaths, and best of all when I'm actually beaten, it's because the other player was [b]actually[/b] better than me. When I'm in 2nd or 3rd place i follow the leader everywhere he goes, it has revealed interesting shortcuts thus far. I like the racing. Good stuff 1. This is the most balanced competitive mode in destiny. 2. Getting slammed into a wall actually gives me a little chuckle 3. There's nothing more fun than pushing another sparrow off a cliff 4. It's fun, and sold to you that way, 0 frustration 5. You can use a 3oC in this mode. Not kidding already scored a 310 Truth and a 310 No Backup Plans 6. It's been rewarding for the most part. I haven't scored anything [legendary] above 290 light yet, but i imagine it may come at higher rep. 7. You get crucible rep! This is nice for people that don't enjoy crucible, but still want some of the gear from the quartermaster. Bad stuff, 1. The usual destiny PvP lag causes some....interesting... things. (a) The players around you are teleporting all over the place (b) Lag causes race position to update very slowly (c) had a race where there was a tie for 3rd AND 4th place. due to lag 2. The way the sparrow handles is a little strange, slides a lot through turns, tighten up physics a little bit (i understand this may not be a small task) 3. some of the gates are oriented at odd angles, sometimes forcing you to point your sparrow at a wall to get it. 4. Brakes are pointless, I've had better luck letting off the throttle for a split second to get through a tight turn. 5. Fuel display is very very small, and located in an unfriendly position on the screen. Making it much larger and leaving it in the corner will really help out. The in between good and bad stuff 1. Only 2 tracks. I don't believe this is a bad thing, it makes the mode easier to learn due to not having to memorize a bunch of tracks, but there's nothing wrong with wanting more places to race. (us wanting more destiny stuff is a good problem for bungie to have) 2. No interesting perks/buffs/incentive on hitting high amounts of gates consecutively. Not really a big deal, but sometimes i get the "oh screw it who cares attitude" and will intentionally skip a gate if it forces me to go out of my way. This would definitely provide a more competitive race environment. Some of my first place finishes were 20sec+ lead. The people at the back of the pack would benefit most from a mechanic like this, because their gates are huge, it also punishes the leader of the race more for missing a gate. 3. I've noticed some people in my fireteam during the races get a little irritated when they are in 6th place and a mile away from the pack. Providing a catch up bonus for people in last place that are that far behind will keep the pack tighter, and provide a better experience for people that are struggling to get those top 4 finishes. Overall This is a blast, and i recommend it to everyone. The normal destiny PvP lag BS is there, but there's no shooting, so it's effect is minimal. I'm having lots of fun, and i'll be chasing the 320 drops for the next few weeks. Hope everyone finds this helpful. (side note) I've finished 1st 8 times in my 15 races so far.

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  • I didn't think I'd like Sparrow Racing as much I do, but it's fun as hell. I kinda agree with you for the most part. I just disagree with the "giving last place more of a boost" and "the brakes are bad" parts. The braking can be a little tricky but, if you time it right, you will turn corners easier and pull more of a lead. For example; you know that turn on the Venus map, Infinite Descent, after the huge jump near the big Fallen ship? Most people just slam right into the arrows but if you brake in time, you have a smooth turn and can hit the following gate much easier. The part about giving people in last place more help; ehh, I mean they give them the largest gates for a reason. It won't be as fun/competitive if you give last place a huge benefit. I totally agree with you about the physics stuff. The landings feel inconsistent. When I do the Venus track, after the jump, landing it will sometimes make me flip out of control or make me hop. I can land the same way in roughly the same place and sometimes I land without any problem. Also, hitting the gates seems a little arbitrary as well. Sometimes; when I think I shouldn't have hit a gate, I hit the gate. Sometimes; when I think I should of hit the gate, I don't hit the gate. I don't know what's up with this but it feels like the edges of the gate expand/contract in the code but it's not being properly relayed to the visual side of things. Just my thoughts, but I'm glad there are people who really enjoy Sparrow Racing (though, hearing Holiday say "S-R-L" in that slow tone gets very annoying, very quickly. Also the horns are hilarious).

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