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ursprünglich gepostet in: Dear Bungie...
10/14/2015 8:01:08 AM
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Guys I just want to point out that titans are meant to be damage sponging tanks, it's what they are meant to have over other classes. As striker and defender, depending on how you build it you can be incredibly hard to kill in your super, like unstoppable and armor of light. These two classes are less aggressive then sunbreaker. Now sunbreaker is still along the lines of what titans represent, but the only difference that sunbreakers have over defender and striker is that its an offensive tank class. A class where we hunt down the target instead of letting the target poke at us from a distance. Titans are meant to storm the battlefield just like hunters are suppose to be stealthy and quick. Going invisible and dodge rolling are examples of how bungie wanted hunters to be used. Stealthily sneaking up on people or getting out of situations that would spell death if you got caught. And this goes for warlocks as well. They are meant to have big and explosive crowd controlling magic. They are meant to reign down terror from either a distance or upclose and personally. Now then onto the super, I've been a titan since year one and a sun breaker since the launch of ttk. And the hammer doesn't have to be a 1 hit to other supers. And gg for example can be a 1 hit to sun breakers. It depends on your armor in your class. Titans that run max armor, which should be all of them in my opinion, are going to survive a lot of everything thrown at them. As it should be. But I've gone against storm callers running high armor and they needed 2 hammers to kill. Often times I don't get the second hammer off fast enough to kill them. If you run low armor expect to take big damage. And if your lucky enough to hit a nova bomber mid air, you better pray they don't have high armor or your not gonna kill them in time. Same for sunsingers. Golden gun has range over all other supers, requiring hunters to use their sharp shooting skills to gun down massive threats from a distance. Blade dancers that run high armor are just about as dangerous as sunbreakers aswell. Minus the hammer throw which is fairly easy to out last. And I don't even need to talk about how many times night stalkers have canceled out my super or cross mapped me with their bow. I guess what I'm saying is each class can be built to pierce another class, it's a matter of how you utilize your strengths and bulk your weaknesses
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  • [quote]Guys I just want to point out that titans are meant to be damage sponging tanks, it's what they are meant to have over other classes. As striker and defender, depending on how you build it you can be incredibly hard to kill in your super, like unstoppable and armor of light. These two classes are less aggressive then sunbreaker. Now sunbreaker is still along the lines of what titans represent, but the only difference that sunbreakers have over defender and striker is that its an offensive tank class. A class where we hunt down the target instead of letting the target poke at us from a distance. Titans are meant to storm the battlefield just like hunters are suppose to be stealthy and quick. Going invisible and dodge rolling are examples of how bungie wanted hunters to be used. Stealthily sneaking up on people or getting out of situations that would spell death if you got caught. And this goes for warlocks as well. They are meant to have big and explosive crowd controlling magic. They are meant to reign down terror from either a distance or upclose and personally. Now then onto the super, I've been a titan since year one and a sun breaker since the launch of ttk. And the hammer doesn't have to be a 1 hit to other supers. And gg for example can be a 1 hit to sun breakers. It depends on your armor in your class. Titans that run max armor, which should be all of them in my opinion, are going to survive a lot of everything thrown at them. As it should be. But I've gone against storm callers running high armor and they needed 2 hammers to kill. Often times I don't get the second hammer off fast enough to kill them. If you run low armor expect to take big damage. And if your lucky enough to hit a nova bomber mid air, you better pray they don't have high armor or your not gonna kill them in time. Same for sunsingers. Golden gun has range over all other supers, requiring hunters to use their sharp shooting skills to gun down massive threats from a distance. Blade dancers that run high armor are just about as dangerous as sunbreakers aswell. Minus the hammer throw which is fairly easy to out last. And I don't even need to talk about how many times night stalkers have canceled out my super or cross mapped me with their bow. I guess what I'm saying is each class can be built to pierce another class, it's a matter of how you utilize your strengths and bulk your weaknesses[/quote]

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  • Bladedancer as deadly as sunbreaker - slashes sunbreaker 2 times doesn't die , throws one hammer kills blade dancer.

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  • It's only one hammer if you have low armor. Run low armor and you take high risks. Not only that, it's super on super combat, and you shouldn't nerf a tank super so a speedy super can 1 hit it. But you can build either one to tank other supers if that's what your having a problem with.

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  • It shouldn't be one hammer anyways. It's ranged so it should do less damage then the arc blade making it good against regular players bit not against other supers

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