(Posting in HELP section as my original post seems to have come/gone off the main page too fast)
So with the new way of displaying our cooldown timers, I've noticed a discrepancy that I'm not happy with.
When comparing all of my character's Intellect, Discipline, and Strength values, and having my gear such that I have the same tiers of each respective value across each character, the Warlock and the Titan has a faster cooldown for both Super and Melee. Grenade seems to be the same.
That doesn't seem right.
Super (Tier 1)
Hunter: . . . . .5:10
Warlock: . . . .4:46
Titan: . . . . . .4:46
Grenade (Tier 2)
Hunter: . . . . .0:49
Warlock: . . . .0:49
Titan: . . . . . . 0:49
Strength (Tier 0)
Hunter: . . . . .1:10
Warlock: . . . .1:00
Titan: . . . . . . 1:00
This has to be a bug, right? I would expect these values to be the same across all classes unless Bungie has some balancing reasons for them not to be.
Bungie, please advise.
Edit: I just realized that even if I upgrade my Intellect to Tier 2, my super cooldown is STILL HIGHER than the Tier 1 of a Warlock/Titan. At Tier 2 a Hunter cooldown is 4:57. That's absolutely ridiculous, Bungie. This can't be right!
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OK this is BS. Even taking my hunter to Tier 2 for my super, it is STILL a slower charge than the Warlock/Titan Tier 1. At Tier 2 it's 4:57 cooldown. WTF Bungie!