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9/9/2015 8:18:40 PM
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A detailed analysis of the worst update I have ever seen part 3

Exotic/Legendary Weapons (oh no...) Hard Light Base Stability increased to 80 Hard Light projectiles now have increased bounce count Hard Light projectiles are now not affected by Damage Falloff Hard Light projectile FX updated so it is easier to track the projectile ricochets (All good here) Suros Regime Stability reduced Added a Range boost to the Focus Fire node on the Talent Grid (All good here) Necrochasm Base Stability increased to 60 Magazine Size increased Cursebringer perk will now always trigger on a precision kill Cursebringer perk explosion radius increased and deals more damage Rangefinder perk has been replaced by Zen Moment (Excellent! almost makes the gun worth it now...) The Last Word Range reduced by 10 Base Stability reduced by 10 Accuracy while in hip fire is increased Precision Damage aim assist while in hip fire is increased Fixed an issue where damage bonuses while in hip fire was not applying correctly (Hmm... as a TLW user I actually think this is ok, because it encourages you to use it like an actual hipfire quickdraw six-shooter. But why reduce base accuracy and base range? Why not just reduce those stats while ads?) Thorn (Ho boy...) Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP Thorn DOT now stacks up to 5x over multiple shots This is a net buff, but it is now spread over multiple shots to eliminates the PVP "2-shot walk away." Thorn DoT damage now correctly reports as poison (Good god, bungie why? [b]RANGE. RANGE WAS THE PROBLEM[/b], not mark of the devour-er. You didn't nerf the thorn's range... this is the worst. Just, wow.) Hawkmoon Luck in the Chamber and Holding Aces perks now have a stacking limit of 2. Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent Holding Aces perk now increases magazine by 2 rounds (as an xbox user I have no jurisdiction to judge hawkmoon, but all this seems ok.) Icebreaker Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds) (nerfing the gun to prevent camping, when bungie still won't fix bullet sponge bosses... BOO) Gjallarhorn Reduce damage of Wolfpack Rounds by roughly 1/3 (quite possibly the worst nerf of all, the hardest gun to get in the game... but the best one too, and now bungie nerfs it because of it's popularity among LFG sites, rather than put in In-game LFG/OMM. This is the death of our friend, our good luck charm, all because of this nerf that [b]NO ONE ASKED FOR.[/b] Gjallarhorn 2014-2015. Never forget.) Black Hammer White Nail perk now fills the magazine from your ammo reserves (Another nerf that [b]NO ONE ASKED FOR. THIS AND IB WERE FINE BUNGIE.[/b]) No Land Beyond Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view Base Handling increased The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x) (all good here) Lord of Wolves Rally perk now grants +5 Recovery to allies in close proximity (All good here) Thunderlord Arc detonation chance for Lightning Rounds kill increased to 50% Magazine size increased to offset ammo stat changes (All good here) Vex Mythoclast Projectile Speed increased to compensate for global Fusion Rifle changes Stability increased to compensate for global Fusion Rifle changes (all good here?) Universal Remote Base Range increased by +20 (awesome) Monte Carlo Stability increased to compensate for global Auto Rifle Changes Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when "killing" destroyable objects (again no idea, since I am on xbox, but this all seems good.) Bad Juju Stability increased to compensate for global Pulse Rifle changes (All good here) Red Death Stability increased to compensate for global Pulse Rifle changes Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only (All good here) Plan C Range increased to compensate for global Fusion Rifle changes Stability increased to compensate for global Fusion Rifle changes (all good here I guess...) Exotic Armor General Many pieces of Exotic Armor now recolor when a Shader is applied (Good, I noticed that some exotics didn't work with some shaders.) Titan An Insurmountable Skullfort Gain a second melee charge for Storm Fist and Sun Strike. (It doesn’t apply to Void melee yet—this is a bug I believe we have fixed in 2.0.1.) Hunter Spine of Young Ahamkara Bonus to Tripmine grenade duration increased Gain a second grenade charge for Tripmine grenade Warlocks Heart of Praxic Fire Gain bonus Agility when Radiance is active Well all of the armor changes seem fine but good lord the weapons... This is disgusting bungie. Stop it. Part 4: coming soon...

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