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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von UniqueGamer: 8/5/2015 5:01:46 PM
400

Come September your grind meant nothing

So according to the latest news, you will not be able to upgrade [i][b]legendary[/b][/i] year one weapons/armor. All those dragon strikes for Hopscotch and guess what... there will be stronger ones out. Those fancy adept weapons from trials... pfft sit down, we got bigger and better ones coming. Oh wait, the mighty Fatebringer will be no more. Gotta love the direction this game is heading in. 10 years people this is the plan. Mean while, $1000 later, regrind again. In case you people still want to call it a [u]MMO[/u] *cough From Bungie- Destiny is a first-person shooter video game developed by Bungie and published by Activision. Released on September 9, 2014, Destiny marked Bungie's first new franchise since the Halo series. Set in a "mythic science fiction" I love it! The flames are rising in the forums now. So many similar topics all over the place. I might change my name to Firestarter. Keep up the good work. This stuff is gold, especially when bored at work. I need more entertainment. Not sure how long this topic will stay alive before it's nuked like a previous topic I created. I also appreciate the defenders justifying their hard earned time. Keep telling yourself it wasn't all for nothing. Picture your favorite car... Do you buy the next model each year or do you hold onto it because you love it? Too expensive, no problem. Do you buy new ice cream every week or do you stick with what you love? You have your comforts and so do I. Have a nice day!

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  • Grind is always meaningless.... now serious, what do you expect? To achieve some everlasting advantage? That because you played since year 1 you'll always have the upper hand for the next 10 years? Tiered progression games need reset points for new players to come in and to equalize power differences that build up over time, simple as that. Destiny may not be an MMO, but gear and the power associated with it, works much like it was one. When a new expansion hits, everyone want to play the new content and have a challenging (but not impossible) fresh experience. That means you have to bring new players, try-hard veterans, and year one casual players to roughly the same power level. Want an MMO where you keep your advantage, where grind isn't meaningless? Try real-life..

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