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ursprünglich gepostet in: Player experience feels meaningless now
11/16/2020 12:54:48 AM
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I never meant it to be specific to damage numbers did I say it was only damage numbers? Because you can still get power creep without damage numbers. The reason I like sunsetting because it solves all types of power creep no matter what seasonal mods are added it comes down to are they stronger in some way or are they not. Power creep or stale gear? When I say stronger I don’t mean damage numbers
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  • Bearbeitet von Mara Sov’s Step Bro: 11/16/2020 1:03:17 AM
    So what does stronger mean to you because power creep realistically only exists in terms of actual damage potential. Sure the amount of mods we could create would be finite but the thing is when we're working with mods that have such a wide variety of useful effects, that's going to take an extremely long time to reach that point. If they created an entirely new set of mods of charged with darkness that would require us to sacrifice mods thst rely on charged with light, for all new effects and promote even more use of old/new gear to create new and powerful builds Were talking horizontal progression here. A few years ago a build like I'm running now couldn't even be dreamt of and it's just one build. The possibilities are almost endless of what can be created with seasonal mods. The thing with seasonal mods is it isn't based around one mod being powerful. It's how all of those mods interact and synergize with each other in order to create powerful builds. That's the key point in staving off power creep is the synergy of all these mods interacting in complex builds Power creep would exist but it would take an extremely long time to reach that point, especially so if they limited it to 3 or so mods per season.

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  • Bottom line. You CAN have power creep without damage going up

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  • Bearbeitet von Mara Sov’s Step Bro: 11/16/2020 1:30:32 AM
    Like my builds rely on very specific rolls on specific guns with specific frames Sometimes I want a rapid fire shotgun, sometimes aggressive and sometimes precision. If I played PvP I'd probably want a lightweight. Right now every new shotgun in the game is a precision and as for auto rifles... There isn't even a single kinetic auto rifle obtainable right now. I need more than that. Hell even mods aside. I STILL used Midnight Coup for my Hand cannon. Something about it just feels so good and snappy and no amount of rampage mods or targeting adjusting was going to get me to switch but it did make me switch other guns - and that's ok. I purpously gimped myself using a weaker weapon with weaker potential because I liked the way it handled. Something about that clap clap sound and the animation. I could clear a pack of thrall with headshots with that thing like no other hand cannon pressing the trigger as fast as I could. Like if you can't tell I'm in love with the mod system already and would like to see it expanded. It's the best thing that's ever happened to this game. It's created endless possibilities and with them taking away everything they have they've reduced those possibilities. You know? Case in point the new shotgun reload perk. Reloads two shells at once but slower. I would never use this in PvE because I'd use auto loading or demolitiinist but holy shit would I love that in PvP. I don't have the option of choosing now though because auto loading doesn't exist on the new shotguns

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  • Auto loading DOES exist on new shotguns and the unsunset shotgun from last season had it. This season will hit the hardest but we don’t need every perk combination in every slot and every element.

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  • From what I saw on light gg neither bone chiller nor Xeno can roll it Besides that too - they're both precisions I don't need a precision shotgun for clearing a pack of unshielded enemies. I need a rapid fire for that

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  • Also xeno is not a precision it’s a lightweight

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  • I have a xeno with it.

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  • Well it's still a precision Personally I love dragonfly on bonechiller but I'll never use it without demolitiinist or auto loading Bonechiller can't roll with dragonfly and demo. Hunter id use it. Can't on titan.

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  • ITS NOT A PRECISION EITHER ITS A LIGHT WEIGHT

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  • Even worse than. I'd only use that in pvp So you're starting to see why having limited options is bad. Right?

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  • This is the first sunset season. So we need to wait a bit. We can’t have everything sorry.

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  • I'd like you to answer something for me. Currently what is your favourite build that you're running in game? What does it do? What weapons does it use? Which mods and exotics etc and how do they all synergize together along with your class and subclass? What are the complex intricacies and synergies of your build and playstyle?

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  • Sunspot hammers with full warmind mods wrath of rasputin global reach and al that for solar splash making cells. Great for lost sectors. I’m working on Icefall mantle charged with light for full defence travelers chosen for cooldown on stasis so I can still have movement. The charged mods will be the defensive ones like shield on finisher. I use builds with synergy

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  • That sounds cool. I want to eventually build around Icewall mantle. I think it's going to be core to stasis builds. Also I really want the hunter exotic. I really like revenant. So being someone who likes to do cool builds why support something that limits your options and freedom to play how you want instead of better solutions thst create even more opportunities? Maybe my seasonal mods idea isn't the best solution but it's still better than sunsetting.

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  • That sounds cool. I want to eventually build around Icewall mantle. I think it's going to be core to stasis builds. Also I really want the hunter exotic. I really like revenant. So being someone who likes to do cool builds why support something that limits your options and freedom to play how you want instead of better solutions thst create even more opportunities? Maybe my seasonal mods idea isn't the best solution but it's still better than sunsetting.

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  • I can't even use the new fusion rifle because there aren't any kinetic auto rifles in existence

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  • Why do you need an auto? Like what? You can use it all you want. Also there are 5 kinetic non sunset auto rifles and 3 standard ones (non event ones) one of which can still be obtained this season.

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  • Yeah and then we hit the next expansion where we have to wait a year to get all the guns again because everything has been sunset and they release an expansion again with less than 20 new weapons. This season isn't adding any new guns from what we have right now. They're already all in the API I need a lightweight for pvp I'd use dragonfly precision on a gunslinger hunter I need an aggressive frame for tanky majors and rapid fire frame for add clear and then I need specific rolls for each of those different frames for multiple different builds for multiple different classes and subclasses I don't understand how you can think limited options is a good thing

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  • Yes you can. I acknowledged this. The creep would take an extremely long time though. This is called horizontal progression and the model basis most MMORPGs followed prior to WoW and it worked. Final Fantasy 11 has been doing it for 20 years. In that time they've done approximately 3 'item level increases' Here's one example. Season of the hunt introduces new charged with darkness mods. We get a copy paste of taking charge (charges on orb of power pick up) 4 new mods in total are added. 2 weapon and 2 armor (one of those being charged with darkness) Weapon mod: kills create an overshield for 1 second Weapon mod: reloading this weapon loads in a clip charged with darkness dealing stasis damage and slowing targets Like that's just off the top of my head. Not saying it's good but it's a possibility. The creep would take an extremely long time to set in

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  • Staving off doesn’t sound like a solution to me. Just rip off the bandaid don’t keep adding more

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  • Thing is we're going to hit the same problem with mods if they don't stave off. They're adding too many at a time. Eventually they will have to sunset those as well or stop adding them altogether. Sunsetting anything creates obvious problems as the community has been very vocal to highlight. We need long term and viable solutions. 'Sunsetting' works in games like Final Fantasy 14 or WoW because you're doing activities that reward tokens for gear with fixed and meaningless stats. Don't get your raid drop? Don't worry you'll have it guaranteed after 4 more clears. You're not dealing with systems in those games that have builds or random complex stats (perks). That's the difference between FF14 and Diablo. It's fine to sunset that gear because all your gear is in the end is cosmetics that give +50 more strength to hit' Whirling flurry!' for 500 more damage. Nothing in that game is going to fundamentally change how you play the game - which is what loot based games are about. Case in point in a recent PC Hanger Magazine interview Luke Smith actually specifically referenced Final Fantasy 14. That game is quite literally just a casual theme park MMO. Raiding is pointless. Progression is pointless. Gear is pointless. All it boils down to is stat increases and fashion that reset every 6 months. It's a great game and I love it but it isn't a looter and 'builds' don't even exist

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  • Power creep DOES NOT ONLY MEAN DAMAGE. That’s blatently false. Power creep effects your strength or efficiency in all aspects. Defence mods can be power creeped. Definition from google is such: power creep (uncountable) (collectible games, video games, role-playing games) The situation where updates to a game introduce more powerful units or abilities, leaving the older ones underpowered. Urban dictionary: A certain flaw in game balance design, where content released later tends to get more powerful as time goes. This can be seen in multiplayer games that have regular expansions or balance patches. None of these express damage as the core. It is more POWERFUL things. POWERFUL does not mean damage. I don’t know where you got this idea from but it is wrong.

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  • Like I'm already at the point where I've had to make hard decisions and sacrifuces about which mods to use beacsue there's so many I want to use. I've had to make choices of which gear and which mods to use. Which weapons to use Maybe I wouldn't run protective light, maybe someone would run high energy fire but protective light is key to my survivability to play my build as offensively and as hard as I do. Even without seasonal mods on weapons... My builds require a vast array of very specific guns with very specific rolls in order to achieve what I want it to be. My hunter doesn't use the same guns as my titan. My gunslinger doesn't use the same guns or armor as my revenant. Seasonal mods literally were the best thing this game has ever done and could have solved all of the issues plaguing it. For the first time in destiny history we've had access to creating builds like Borderlands, Like Diablo. Real actual builds that arent just 'here's three guns meta' Then not only do we have the mods we have exotics. I do not use machine guns on my Hunter because it doesn't have actium war rig. Like the possibilities are insane if you dive deep into it

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