Here is a different take on it. TLDR Hunter neutral game supports gun skills. Titans are easy mode punchy punch bois. Warlocks are in the middle for skill (with the changes to dawnblade this is changing).
Titans are easy mode, beginner class. Jump is easy, punch things, shoulder charge, excellent grenades and roaming supers make it all simple for people to pick up. Very few of their abilities reward gun skill. Fastest class by far. Extremely fast run speed for roaming supers.
Warlocks, quite excellent movement skills in dawnblade and blink. Excellent grenades for the Arc class. Roaming supers are amazing for dawnblade and stormtrance. Excellent support skills in rifts. HHSN is pretty OP with the current state of contraverse hold and discipline stat affecting recharge of grenades. Class stat is amazing and useful, and worth putting 100 points in. Fastest roaming supers. Excellent shut down super in both Nova bombs.
Hunters. Very mediocre grenades. Worst melee abilities of all 3 classes. Slowest of all 3 classes. Slowest roaming supers. Excellent agility and neutral game that supports gun play. Excellent shut down super in blade barrage.
As you can see above, hunters will favor those who are more skilled at gun play and who rely less on the melees, grenades and super kills. Pretty much what you see from those people who win at crucible, and who have good KD. They don't get 50 kills with grenades, or their super. Probably 70% of those kills are from gunplay.
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[quote]Here is a different take on it. TLDR Hunter neutral game supports gun skills. Titans are easy mode punchy punch bois. Warlocks are in the middle for skill (with the changes to dawnblade this is changing). Titans are easy mode, beginner class. Jump is easy, punch things, shoulder charge, excellent grenades and roaming supers make it all simple for people to pick up. Very few of their abilities reward gun skill. Fastest class by far. Extremely fast run speed for roaming supers. Warlocks, quite excellent movement skills in dawnblade and blink. Excellent grenades for the Arc class. Roaming supers are amazing for dawnblade and stormtrance. Excellent support skills in rifts. HHSN is pretty OP with the current state of contraverse hold and discipline stat affecting recharge of grenades. Class stat is amazing and useful, and worth putting 100 points in. Fastest roaming supers. Excellent shut down super in both Nova bombs. Hunters. Very mediocre grenades. Worst melee abilities of all 3 classes. Slowest of all 3 classes. Slowest roaming supers. Excellent agility and neutral game that supports gun play. Excellent shut down super in blade barrage. As you can see above, hunters will favor those who are more skilled at gun play and who rely less on the melees, grenades and super kills. Pretty much what you see from those people who win at crucible, and who have good KD. They don't get 50 kills with grenades, or their super. Probably 70% of those kills are from gunplay.[/quote] So you're saying 70% of players play the highest skill ceiling class in the game? 😅😅😅😅 Crutch Defense Force lvl 10
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I disagree on a few points from a PVP perspective. 1. I think Hunters are the beginner class over Titans and I believe it is commonly known as such. 2. Warlock movement without transversive steps in general is terrible except for top tree with Icarus dash. 3. Blink is awful without Astrocyte and has 4 penalties. Cool down, radar, weapon ready, hit box trail. 4. HHSN and contraverse will no longer be an issue after the nerfs. 5. Blade barrage is an "Excellent shut down super" and nova bombs pale in comparison. 6. Warlocks had the worst melee and slowest for 3 years which has just been addressed. So you are wrong there.
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Hunter neutral movement without stompee is comparable to warlocks..I mean sure, the warlock jump is dookie but overall speed they're similar... So I'm confused why you would run anything else if your primary focus is neutral game mobility, considering warlock movement has been cheeks since D1....? It's the downfall of the class. Nova isn't bad, chaos reach is better. You're comparing a forsaken super to a non forsaken super.... Forsaken supers were game changers. Warlock melee isn't bad at all. Sure the range is meh but the neutral game provided by them is pretty solid. Also, top tree dawn is amazing now for melee clean ups / chip damage on engagement. Warlock does take a bit more finesse though... I'll give you that. Titan and hunter align with the average FPS game movement. Warlock takes some getting used to. If you're good with warlock, you'll be a god with the other two classes. Take pride in that.
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Edited by Seoul: 3/2/2020 11:06:54 PM[quote]Titans are easy mode, beginner class. Jump is easy, punch things, shoulder charge, excellent grenades and roaming supers make it all simple for people to pick up. Very few of their abilities reward gun skill. Fastest class by far. Extremely fast run speed for roaming supers.[/quote] The reason there is a perceived as an easy class is due to their lack of 'mechanical' gameplay and are strong in abilities predominately. This is great on the low peak performance and general 6v6 matches where there is enough chaos to get away with playing against players with low game sense. The moment you step into modes like 3v3 (survival or elimination) 2v2 or even rumble then you see a large decline on player performance regarding those easy mode abilities being effective due to less overall activity going on (6v6 is messy) and more team shooting (this is where mechanical gameplay shines) is happening, so gun skill is more of a critical factor and this is general where Hunters shine, especially due to their mechanics. Their mobility (the jumps) and class ability, they do simply have the best means to deal with any kind of unexpected events [i]during[/i] combat: [spoiler][i](killed a player in a duel, their teammate comes from a flank, you dodge into an object and can double jump with minimal delays and shotgun em with an Icarus mod, hunters jump have a faster acceleration to get to point A to B than the other two classes)[/i], not to mention their ability is gracefully low and tied to a very effective stat (mobility, making strafing so much effective, especially with hand cannons like Spare Rations, highest AA on the 150 RPM, get the range perks and your hit box is expanded due to that AA they have, 91 I believe and any more AA perks from helm).[/spoiler] Also the concept of Titans being the fastest is a bit misleading. Sure, put on that exotic that makes them move faster with an SMG attached and they do become the fastest in run speed, but that's about it, that's as far as it goes. On the literally definition of speed in this game is actually agility, Hunters have that the best, hands down. They activate their supers faster than any other class, they have the lowest delay's in abilities, including super, their void super can just keep slashing with no cool down unlike Defender's roaming super. They can move during their use of class ability in multiple directions, warlocks or titans are stationary using theirs and they have the absolute best jumps during combat on how fast they can accelerate into the air[b] (I AM NOT SAYING THEY JUMP THE HIGHEST) [/b]. In begs to question tho, if they have so much neutral advantage in gunplay over the other classes in a [b]literal[/b] FPS game, doesn't that indirectly make them the easiest class to use? But I guess efficiency doesn't equal ease of use. The one thing about melee though, I never actually use the Titan's one shot melee, it is just too unreliable, inconsistent and high risk for my taste. But I will say that the Striker's middle tree is probably the best one in the game, great to use when guys are low, gone to cover and think you're coming so they can ape you ( i am coming sure, but you're dying before you even know what the hell just hit you, lol), that melee is super consistent and an aoe. Best in the game imo.
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Weird, I sure see a lot of smoke melee, OHK throwing knives and disorienting arcstrider melee that are all pretty good...
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>wym worst melee? >also, dawnblade super is trash