It honestly feels like the crucible is 80% hunters with the stock load out. HC/ shotgun/ward cliff coil, with high mobility and stompees. It has been years since this has been the meta. You’re nerfing the best counter for warlocks, which was handheld supernova. In a game of aping, warlocks can’t compete with hunters because our mobility is very limited (unless you use astrocyte verse). Titans aren’t that big of a problem, because their movement is also limited.
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Ignore the jackholes in this thread who have nothing nice to say. As a pretty average player who often outplays people who are more skilled than me simply by being more tactical, I'd just say hang back and keep your engagements to the mid range. Don't feed snipers and shotgunners if you can help it, but for close up I'd recommend a sidearm and try to kite people into a grenade or well-timed melee ability. The arcstrider uppercut melee works great as does the dodge and lunge; combine them with your sidearm for a one-two punch. Titans are just plain op so no explanation for them. I also tend to avoid the inner parts of a map, as a lot of them tend to be stomping grounds for apers. At least on the outside of the map you won't get flanked from behind, just left and right. Also make good use of your radar...I only use it to discern the DIRECTION people are in, but all my other information comes from my eyes and ears. I listen for sprinting and gunfire and watch my line of sight to see where people are going. I feel like the more time you spend watching people the more you learn about the way they move. Pay attention to their tactics. It might not be as glorious to be careful and cautious, but you'll definitely live longer and kick more guardian butt.
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1 ReplyThe problem is the mindset of players. There are times to simply team shoot from mid distances. If everyone pushes in to get the close shot, then of course apes are gonna shit on everyone. Stay back more. Camp with your team at mid distance lanes and team shoot the apes. They’ll remain in cover while you reap their souls with explosive payload and symmetry, which too is awesome for flinching snipers.
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The fact that you say warlocks don't have mobility unless you use blink just shows how clueless you are of the game you play. Playing top tree solar you will shit on hunters more often than you would expect. And if you really think that handheld supernova is a good thing because it counters shotguns, you're just dumb and probably play 4 crucible matches a week for the milestone. Please don't address problems that are way over your thinking capacity.
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17 RepliesPlayers in legend comp dont care what class you are, I've met people that will run 10 mobility against my 100 mobility hunter and still bend me over and -blam!- me in the ass. It's not a class issue, it's the issue that you are just bad at the game and cant rely on a crutch anymore.
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2 RepliesNo one apes more than Titans
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4 Replieshunters are only broken on console due to the capped sensitivity and them just jumping over your head for an easy kill, their jump is also the easiest to use just for movement alone warlocks are faster if you use them right, warlocks can hover in air for an extended period of time and you can move while doing so and alot of the time people dont expect you to be flying above them and titans can also "hover" for a while using lion ramparts
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I can run 100 mob and/or rec on all my Guardians, Icarus dash is amazing when you use it right. I do agree though that hunters although they can jump high can be a tad problematic but the longer they are in the air, the more they lose their hair. Momentum control is a shotgun nade launcher camp fest. I LOVE IT
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I think nothing has to be done against hunters. Give warlocks exotic boots that can do that dodge move in midair from the solar class, give titans back their twilight garrison and give hunters back their bones of aeo :) Most players that shotgun do slides of 10 meters and shotgun independent of which class. Mostly shotgunners jump in air around a corner and wait until a player runs through the door. Aping players are players that mostly have no other plan than run through bullets hoping they don't get killed before shotgunning.
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I don't care what class you are, i don't discriminate, I'll take you all down. Seriously though, i adjust play to not run towards hunters but fight while going backwards. I spend more time moving backwards than forwards. The running and gunning only works if your running to as well. Keep your fights mid range with a pulse rifle and they slide right to death at my feet.
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2 RepliesOh no my crutch is getting nerfed :(( looks like I'll go on the forums and complain about another class instead of contesting the nerf itself,
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2 RepliesEdited by Extremophile: 3/2/2020 2:42:45 AMJust use Astrocyte it’s literally stompees
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Ok boomer
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hate to be that guy buddy but warlocks can easily counter aping hunters :>
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3 RepliesEdited by Rattler: 3/1/2020 10:13:43 PMHunters ape because that's the play style that's encouraged by their kit. They have an aggressive class ability that's actually useful in a gun fight, naturally high mobility, and a snappier jump that gives them superior vertical height and directional control. The jump in particular is probably the strongest part of the Hunter's kit. Being able to instantly jump above somebody in a fight, without any sacrifice to handling or weapon ready speed, gives a massive advantage, especially in a shotgun fight. It may just be a fraction of a second, but when the current average TTK is also less than a second, losing sight of an opponent who doesn't lose sight of you can easily determine who wins in a gun fight. The overall snappiness of the jump makes dodging in midair a lot easier as well, compared to a Warlock's jump that is floaty and has a predictable path that's easily read. That's all before you even consider subclass perks. One of the particularly strong ones being invisibility, which again, encourages running people down and shotgunning them before they even see you (or a cheesy sniper or fusion rifle hit). Then factor in other perks and abilities that can slow and disorient enemies, or improve reload speed, or stability and handling, or improve sprint speed, these are all extremely strong abilities in PvP. This is why Hunters don't have as flashy abilities as other classes (ex. Weighted Knife vs. Shoulder Charge vs. HHSN), because a lot of their power lies in how well their kit complements neutral game gun play. Also consider that both Spectral Blades and Arc Staff encourage aping. Spam left clicking with little to no impact on super energy and mobility, while still being able to instantly lock on to any target in range. Another off-topic consideration is the comparison of each class' "support" abilities. Shadowshot can shut down supers, which easily denies that player multiple kills. Well of Radiance and Ward of Dawn can't even deny a player base weapon kills, let alone super kills. You can walk through a titan bubble and two tap them with a shotgun, and you can easily do the same against a warlock's well (along with rockets, grenade launchers, snipers, and other supers).
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16 RepliesSnipers are far more annoying. At least shotguns are fairly easy to counter.
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16 RepliesHonestly, shotguns require a RoF nerf across the board. The range right now is fine. But aping and not killing with their first shot should be as near guaranteed death. Primaries don’t kill fast enough to get the job done before they can fire a second shot and kill you. Being killed by the second shot before you can kill them with a primary, is broken.
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8 RepliesJust saying this to give perspective. It’s the same view from most hunters too, or at the very least my perspective, about the other classes. I can’t begin to count how many times I was aped by a skull fort titan or a contraverse holds warlock. This is just to give a perspective that it’s not just one class but all classes that have issues in their own rights with the concepts of aping in crucible.
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Hate to break it to ya, every class eats Crayons 🙃
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Warlocks don't have any issue with aping... Transversive steps = stompee without the jump buff. Top tree dawn = dodge every 6 seconds Rift = peek shot cheat code Sniping suites warlock better imo but shotgun isn't difficult either. Use your primary more, quit relying on your special.
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6 RepliesHere is a different take on it. TLDR Hunter neutral game supports gun skills. Titans are easy mode punchy punch bois. Warlocks are in the middle for skill (with the changes to dawnblade this is changing). Titans are easy mode, beginner class. Jump is easy, punch things, shoulder charge, excellent grenades and roaming supers make it all simple for people to pick up. Very few of their abilities reward gun skill. Fastest class by far. Extremely fast run speed for roaming supers. Warlocks, quite excellent movement skills in dawnblade and blink. Excellent grenades for the Arc class. Roaming supers are amazing for dawnblade and stormtrance. Excellent support skills in rifts. HHSN is pretty OP with the current state of contraverse hold and discipline stat affecting recharge of grenades. Class stat is amazing and useful, and worth putting 100 points in. Fastest roaming supers. Excellent shut down super in both Nova bombs. Hunters. Very mediocre grenades. Worst melee abilities of all 3 classes. Slowest of all 3 classes. Slowest roaming supers. Excellent agility and neutral game that supports gun play. Excellent shut down super in blade barrage. As you can see above, hunters will favor those who are more skilled at gun play and who rely less on the melees, grenades and super kills. Pretty much what you see from those people who win at crucible, and who have good KD. They don't get 50 kills with grenades, or their super. Probably 70% of those kills are from gunplay.
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4 RepliesEvery serious d2 player cringed when they saw “titans mobility is limited” You can do some nutty stuff with a titan, and honestly because of the ability to Jump cancel on a titan they are one of the best shotty aping classes
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41 RepliesHunters are statistically the most used, most effective (KD-wise), and most efficient (Winning-wise) class in Competitive = a mode in which people abuse the cheesiest loadouts in order to win. https://guardian.gg/2/class-stats?platform=console&mode=37&start=2018-10-01&end=2020-03-01 Those stats correspond to a 1-year + period starting off at the time Special Weapons became relevant (Forsaken) and all the way until today... in a mode where winning matters the most (Competitive). Just by looking at the relative density (concentration) of the points at the top of the graphs, it's clear that Hunters are the Crutch Class. The Red Points (Arcstrider) and Orange Points (Nightstalker) are consistently at the top of each graph, and there was even a brief period (few months after Forsaken) in which all 3 Hunter Subclasses were at the top (Light Blue Points correspond to Gunslingers). That was most likely due to the Nova Warp nerf that resulted in the sharp decline to Voidwalkers (Purple Points). Regardless of Stormcaller (Green Points) generally being neck to neck with Nightstalkers, the fact is that at least 2 Hunter Subclasses have remained in the Top 3 best Classes (in terms of KDA and Win Rate), while only 1 Warlock Sublcass has done so in the same time period (either Voidwalker - pre warp nerf or Stormcaller - post warp nerf).... and the same can be said for Titans. Hunters have always been statistically the easy-mode character of D2, and if Bungie is willing to adjust multiple other things based on stats, Hunters need some adjustments too.
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16 RepliesAs a Hunter main working on playing new characters, I agree that it's EZ mode. The other classes are much more difficult to master. You learn a lot about the game, and develop valuable game sense by playing all 3. People don't like things that are hard tho, ex: losing in comp; just switch to Erentil. People will always default to what the easiest most attainable method of getting what they want. There's no honor in the crucible
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Crucible would be a lot more enjoyable if it wasn't non stop one shit kills.
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[quote]It honestly feels like the crucible is 80% hunters with the stock load out. HC/ shotgun/ward cliff coil, with high mobility and stompees. It has been years since this has been the meta. You’re nerfing the best counter for warlocks, which was handheld supernova. In a game of aping, warlocks can’t compete with hunters because our mobility is very limited (unless you use astrocyte verse). Titans aren’t that big of a problem, because their movement is also limited.[/quote] Aping warlocks and corner super nova was arguably just the same or sometimes worse but I mostly agree
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1 ReplyHot take: Dragon’s shadow is better than stompees